Background: After the fall of the Warforged in a massive
internal battle you are one of the surviving members who, heavily damaged,
makes his/her way into the open world.
(Race) Warforged (AU):
As a warforged, you have the following racial traits.
Ability Score Increase. Your Strength and Constitution
scores increase by 1.
Size. Warforged are generally broader and heavier than
humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Composite Plating. Your construction incorporates wood and
metal, granting you a natural +1 bonus to Armor Class.
Living Construct. Even though you were constructed, you are
a living creature. You are immune to disease. You do not need to eat or
breathe, but you can ingest food and drink if you wish. Instead of sleeping,
you enter an inactive state for 4 hours each day. You do not dream in this
state; you are fully aware of your surroundings and notice approaching enemies
and other events as normal. Languages. You can speak, read, and write Common
and one other language of your choice (Subtype) Warforged Survivor:
As a warforged, you have the following racial traits.
Ability Score Increase +1 Str
Survivor Feature: As a Warforged survive you use found/bought/stolen
armor to upgrade the AC of their own body rather than wear armor like other
characters would. The same works for weapons and their fists, although in this
instance all weapon traits such as finesse and versatile are lost. A one handed
weapon is used to upgrade one fist, a two handed weapon is used to upgrade both
fists. This also works for ranged weapons in which case you have to reload
ammunition into your arm by using some kind of mechanism. Every time you
upgrade a previously upgraded part you lose the old upgrade of said part. (May
be paired with appearance changes and Warforged may still wear clothing.). The
process of upgrading can be unique to your character and/or feature processes
such as welding and soldering.
Proficiency: All simple and martial weapons as long as they
are upgraded into your body. All Heavy Armor as long as it is upgraded into
your body.
Language: You lose the ability to gain one other language of
your choice and may only speak common, or no language at all save for some
vaguely remembered words; due to
software damage you sustained in the past war of the Warforged. -------------------------------------------
Modified Sorceror –Warcaster- (Warforged Survivor):
Spellcasting:
Cantrips, start with firebolt, Gain one whenever sorcerer
gains one (Look at homebrew or expansions for additional usable cantrips.)
Spell slots. Same as Sorcerer
Spells known. Same as Sorcerer
Spellcasting ability. Same as Sorcerer
You can only use spells from the sorcerer list and these
spells must contain the Fire and/or Radiant keyword. You follow the sorcerers
rules for using magic.
Font of magic:
Sorcery points. Sorcerer
Flexible casting. Sorcerer
Metamagic:
Empowered spell
Distant spel
Carefull spell
Quickened spell
Twinned spell
Recharge:
At level 20, and once per long rest, as a bonus action you
regain 1d8+Charisma modifier worth of spell slots
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Artillery Class (Warcaster Archetype exclusive to Warforged.):
Energy Convertor:
After subconscious activation when you reach level 4, whenever
you use an Artillery Class spell Radiant is added to the damage type unless
it’s already included in some way, shape or form. Furthermore you may add your
charisma modifier to the damage done. For Sorcerer 1 point you gain resistance
to fire and radiant damage for one hour.
Propulsion:
Flight at lvl 14, free action.
Final feature:
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