I am very new to Roll20 and am planning to use it for a live in-person game with a module I own in PDF. I've converted the maps to PNG, followed the instructions for importing them, and have been very successful with the grid alignment tool. However, like most module maps, they show secret doors, pits, room numbers, etc. I would like to hide these. So far, I've found two approaches: 1) One detailed in this "Maps from Modules" forum post - if I understand this approach correctly, how it works is you put the map into the map layer temporarily, only to do grid alignment. Once you've done that, you then move it to the GM layer, and basically re-trace the entire map on top of it. The advantages of this approach are successfully hiding the secret stuff, allowing the GM to still see the secret stuff via the GM layer, and being able to do dynamic lighting (which I'm not as concerned about, I'm fine with plain old fog of war.) The disadvantage is you basically have to re-draw the entire map, which takes a long time and may not look as good as the original. 2) Edit the PNG before import - I came up with this myself. In this approach, you use an image editor program to erase the secret stuff, and then once you're done, you import the resulting PNG into Roll20 as a map. The advantages are successfully hiding the secret stuff, and having a nice looking map. The biggest disadvantage I see here is that the process can be very labor-intensive, especially since you often end up erasing portions of the original grid lines, which, unless you fix, will be a tip-off to players. Then too, you need to remember where the secret stuff is (no problem, I'll keep a printout of the real map in my lap or behind the GM screen.) Finally of course there's no dynamic lighting / line of sight but again I am less concerned about that. Do I have these two correct, and/or is there another way that would be less work and would still look pretty good? Again I don't care about dynamic lighting, will just do fog of war. Thanks!