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Campaign 2 - Loot List

1475348917

Edited 1481063678
we'll be keeping track of loot and favors the team accumulates during the campaign here. &nbsp; team members should use their characters' threads for any wish lists that we can refer back to.&nbsp; Frank = <a href="https://app.roll20.net/forum/post/4076522/c-02-ch" rel="nofollow">https://app.roll20.net/forum/post/4076522/c-02-ch</a>... Rogar = <a href="https://app.roll20.net/forum/post/4076519/c-02-cha" rel="nofollow">https://app.roll20.net/forum/post/4076519/c-02-cha</a>... THX =&nbsp; <a href="https://app.roll20.net/forum/post/4076520/c-02-ch" rel="nofollow">https://app.roll20.net/forum/post/4076520/c-02-ch</a>... Tug = <a href="https://app.roll20.net/forum/post/4238054/c02-char" rel="nofollow">https://app.roll20.net/forum/post/4238054/c02-char</a>... Tusk = <a href="https://app.roll20.net/forum/post/4297552/c-02-cha" rel="nofollow">https://app.roll20.net/forum/post/4297552/c-02-cha</a>... Here's a composite comparison of frequently used istats Stat tusk Tug Frank Rogar THX AC 20 11 19 17 20 hp 80 35 71 65 65 at+ +8 +8 +9 +6 +6 Dam 3d6+2 2d8/sod 2d12+3 3d10+4 2d8+3/sod DamAv 18 10 20 25 14 weap bare rapier bigax xbow club/can str +2 -2 +3/+6 +4 +3 dex +2/+6 0/+2 -2 +4/+7 +2 con +4/+7 -1 +3/+6 +3/+6 +3/+6 int +1 +5 0- +1 +2 wis +4 +2/+5 +3 +1 +3/+6 cha -1 +3 +3 +2 0- percep +4 +7 +6 +4 +6 insight +4 +5 +6 +1 +6 investi +1 +8 0- +4 -2 stealth +2 0- -2 +7 +2 decept +2 +7 +5 +2 0- persua -1 +5 +3 +2 +2 intimid -1 +7 +6 +5 0- athletic +2 -2 +5 +7 +5 survival +4 +2 +5 +4 +5 ======================================================================== c02s01e01 Loot acquired: Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar Loot expended: none Loot retained: Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar
1476816375

Edited 1478109535
c02s01e02 Loot acquired: Favor: Jaskal & Cragwar Town Guard - level 2 Nero = Scale mail THX = chain mail 12 flares (4 per hero) 1 set of scrynoculars (default to frank) Frank = 4 doses purple acid Nero = 1 origami frog ward: protection from possession 1 week duration Loot expended: Favor: Jaskal & Cragwar Town Guard - level 2 - For equipment: Loot retained: Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar Frank = 4 doses purple acid Nero = Scale mail Nero = 1 origami frog ward: protection from possession 1 week duration THX = chain mail 1 set of scrynoculars (default to frank) 12 flares (4 per hero)
1476816972

Edited 1478109533
c02s01e03 Loot acquired THX = 32 doses of Crab Custard (con save -- fail = ? success = dis to str and con til long rest ends, 100' tremorsense: 8 hour duration) Loot expended Frank = 4 doses purple acid Nero = 1 origami frog ward: protection from possession 1 week duration THX = 4 doses of Crab Custard Loot retained Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar Nero = Scale mail THX = chain mail THX = 28 doses of Crab Custard 1 set of scrynoculars (default to frank) 12 flares (4 per hero)
1478109221

Edited 1478109550
c02s01e04 Loot acquired: partial plate (heavy, AC16) can be upgraded to full plate with more materials and time Favor -- Cragwar Militia Favor -- Cragwar Leadership Loot expended: 20 doses of crab custard (to earn 1 favor from Cragwar militia) Loot retained: Favor -- Cragwar Militia Favor -- Cragwar Leadership Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar Nero = Scale mail THX = chain mail THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til long rest ends, 100' tremorsense: 8 hour duration) 1 set of scrynoculars (default to frank) 12 flares (4 per hero) Frank = partial plate (heavy, AC16) can be upgraded to full plate with more materials and time
1478109373

Edited 1478109559
c02s01e05 Loot acquired: 3 doses of green petrification fuel more scrap for Frank's plate 1 favor's worth of coin Loot expended: 2 doses of green petrification fuel (restoring Frank) Loot retained: 1 doses of green petrification fuel 1 favor's worth of coin (unallocated) Favor -- Cragwar Militia Favor -- Cragwar Leadership Free room and food at The Moored Siren Access to the Ships' Courtyard of Cragwar Nero = Scale mail THX = chain mail THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til long rest ends, 100' tremorsense: 8 hour duration) 1 set of scrynoculars (default to frank) 12 flares (4 per hero) Frank = partial plate (heavy, AC16) can be upgraded to full plate with more materials and time enough scrap to finish the partial plate
1478910979

Edited 1479612918
c02s01e06 Loot acquired: --recovered rangers (1 alive 1 dead 1 sorta) -- 8 docents -- 8 warforged bruisers (docent frame) -- 3 warforged scouts (docent frame) -- 5 warforged technicians (fixed frame) -- 5 necklaces of spell storing -- 3 petrify juice -- 1 pit trap athasian armor that has acid reisist heavy ac 16 -- 60 petrified thrane soldiers -- 3 petrified athasians -- 1 cyre military installation - including an active teleportation circle. -- 2 stolen caravan's of black supplies Loot expended: 2 stolen caravans of supplies for another Cragwar favor Loot retained: `4 doses of stonecure juice `1 constriction grenade `Favors -- 1 favor's worth of coin &nbsp;-- Cragwar Leadership (previously labeled "militia" but i don't want to split hairs) &nbsp;-- Cragwar Leadership &nbsp;-- Cragwar Leadership `Free room and food at The Moored Siren `Access to the Ships' Courtyard of Cragwar `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = partial plate (heavy, AC16) can be upgraded to full plate with more materials and time `enough scrap to finish the partial plate `1 set of scrynoculars (default to frank) `12 flares (6 per hero) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale maile (nero doesn't need it anymore) `and stuff to be sorted out... -- recovered rangers (1 alive 1 dead 1 sorta) -- 8 docents -- 8 warforged bruisers -- 3 warforged scouts -- 5 warforged technicians -- 5 necklaces of spell storing -- 60 petrified thrane soldiers -- 3 petrified athasians -- 1 cyre military installation- including an active teleportation circle.
1479613815

Edited 1479710983
c02s01e07 Loot acquired --alchemy equipment for a lab with 2 interns under tug's supervision (myrideth and terrence.. super excited to be participating.) --cragwar favor for returned rangers --Raskal Rally favor for being the cause of an excellent 1st month review under contract. &nbsp;Really earning your keep! Loot expended --1 favor's worth of coin plus warforged parts in the facility in exchange for alchemy equipment plus 2 student alchemists for a 6 month internship under tug's supervision -- recovered rangers (1 alive 1 dead 1 sorta) in exchange for a cragwar favor Loot retained: `4 doses of stonecure juice `1 constriction grenade `Favors -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs -- Cragwar Leadership for a bunch of crab custard `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = partial plate (heavy, AC16) can be upgraded to full plate with more materials and time `enough scrap to finish the partial plate `1 set of scrynoculars (default to frank) `13 flares (3 per hero +1 Rogar) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) `&nbsp;5 necklaces of spell storing `&nbsp;1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 8 docents -- 10 warforged bruisers -- 3 warforged scouts -- 6 warforged technicians `Tug = 2 alchemy interns&nbsp; `60 petrified thrane soldiers `3 petrified athasians
c02s01e08 Loot acquired - assistance from abbot bobbi to quietly probe for teleportation circles - an ointment of brassy coloring - a fancy grenade - a weapon augmentation crystal - tons of old, but viable armor and weapons from cyran war - 4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. southern mountains 4. untested destination .. and there may be more. Loot expended nuthin this time. &nbsp;pure profit. Loot retained: `4 doses of stonecure juice `1 constriction grenade `Favors -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs -- Cragwar Leadership for a bunch of crab custard `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `enough scrap to finish the partial plate `1 set of scrynoculars (default to frank) `13 flares (3 per hero +1 Rogar) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 8 docents -- 10 warforged bruisers -- 3 warforged scouts -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians - an ointment of brassy coloring - a fancy grenade - a weapon augmentation crystal - tons of old, but viable armor and weapons from cyran war - 4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. southern mountains 4. untested destination .. and there may be more.
1480291030

Edited 1480291098
c02s01e09 Loot acquired 2 samples of petrifying goop 1 magic sword - evil, with platemail of gold 1 magic mace - evil, with platemail of silver 1 magic staff - evil, with chainmail of platinum 1 favor worth of gems and old cyran coins map of cyran planar strongholds 1 more tinker lab worth of spare parts 5 tinker tech gizmos -1 large self-propelled cart -1 spikey head cage "helm of horrors" -1 remote controlled goggle spider -6 brain needles -1 palm-sized soap pump Loot expended nuthin this time. pure profit. Loot retained: `4 doses of stonecure juice `1 constriction grenade `Favors -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs -- Cragwar Leadership for a bunch of crab custard `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (3 per hero +1 Rogar) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 8 docents -- 10 warforged bruisers -- 3 warforged scouts -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 gizmo tek items 1. an ointment of brassy coloring 2. a fancy grenade 3. a weapon augmentation crystal 4. tons of old, but viable armor and weapons from cyran war `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `1 magic sword - evil, with platemail of gold `1 magic mace - evil, with platemail of silver `1 magic staff - evil, with chainmail of platinum `1 favor worth of gems and old cyran coins `map of cyran planar strongholds&nbsp; 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts `5 tinker tech gizmos -1 large self-propelled cart -1 spikey head cage "helm of horrors" -1 remote controlled goggle spider -6 brain needles -1 palm-sized soap pump
1481064218

Edited 1481474291
Loot acquired 1 tentacle bot -- this one has a laser! 1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area 1 barrel of animated goop "do not touch" 1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check 1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius 1 alchemy lab - worth of inventory plus identified stuff... lab room gizmos 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use spy tech 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep Loot expended Nothing further yet. Loot retained: `4 doses of stonecure juice `1 constriction grenade 60' throwing range; str dc 16 or restrained `Favors -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs -- Cragwar Leadership for a bunch of crab custard `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (3 per hero +1 Rogar) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 barrel of animated goop "do not touch" `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead.
c02s02e01 Loot acquired (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) 10 new doses of StoneCure (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) Loot expended -- Cragwar Leadership for a bunch of crab custard Loot retained: `14 doses of stonecure juice `1 constriction grenade 60' throwing range; str dc 16 or restrained `Favors -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 barrel of animated goop "do not touch" `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) 10 new doses of StoneCure (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar)
c02s02e02 Loot acquired nothing claimed Loot expended (AT RISK)&nbsp;-- Cragwar Leadership for ridding town of the crabs Loot retained: `14 doses of stonecure juice `1 constriction grenade 60' throwing range; str dc 16 or restrained `Favors -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies (AT RISK)-- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 barrel of animated goop "do not touch" `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) 10 new doses of StoneCure (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar)
c02s02e03 Loot acquired 12 cute baby custard crabs Warmek equipment --scout frame augments- -3 hover packs (fly spell 1 hour / day base, scales req conc) -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -8 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 2 elvin black daggers 1 spider corpse Loot expended nothing&nbsp; Loot retained: `14 doses of stonecure juice `1 constriction grenade 60' throwing range; str dc 16 or restrained `Favors -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 barrel of animated goop "do not touch" `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) 10 new doses of StoneCure (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -3 hover packs (fly spell 1 hour / day base, scales req conc) -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -8 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 2 elvin black daggers 1 spider corpse
c02s02e04 Loot acquired The Gilded Edge -- Damselfly Class Air Helm ship (unarmed Aundair Luxury model) Loot expended 1 barrel of animated goop "do not touch" Loot retained: `14 doses of stonecure juice `1 constriction grenade 60' throwing range; str dc 16 or restrained `Favors -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 8 doses of Crab Custard (con save -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 `set of scale mail (nero doesn't need it anymore) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) 10 new doses of StoneCure (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -3 hover packs (fly spell 1 hour / day base, scales req conc) -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -8 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 2 elvin black daggers 1 spider corpse The Gilded Edge --&nbsp; Damselfly Class Air Helm ship (unarmed Aundair Luxury model)
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Edited 1486507301
c02s02e05 Loot acquired +10 doses of stonecure (33 total as of day 47) +19 crab custard from cave = 27 total doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) (identified)`2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 RaziR 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions 1 potions of defiling (causes damage for spell power) 2 potion of healing (# character level of hd healed) 2 favors of supplies (will cover cragwood 2 months) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 1 bag of copper chips... 100 gold worth 4 magic crystals 1 dispel grenade 30/60 1 holocrystal of athasians dancing during a festival 1 psychic grenade 2d10 damage 30/60 1 true sight crystal duration concentrate Loot expended 16 crab custard = 2 grenades 2 spent dc14 1 constriction grenade Loot retained: `33 doses of stonecure juice (as of day 47... +4 every 5 days from 2 interns+ 2 extra from tug help) `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 19 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 21 docents -- 10 warforged bruiser frames -- 3 warforged scout frames -- 6 warforged technicians `Tug = 2 alchemy interns `60 petrified thrane soldiers `3 petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `3 Relics of Evil 1. magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. 2. magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. 3. magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 16 followers of the AllSpark (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -3 hover packs (fly spell 1 hour / day base, scales req conc) -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -8 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 2 elvin black daggers 1 spider corpse The Gilded Edge -- Damselfly Class Air Helm ship (unarmed Aundair Luxury model) RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 1 bag of copper chips -- weight = 100 gold 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 psychic grenade 2d10 damage 30/60 --1 true sight crystal duration concentrate (edit 342)
c02s02e09 Loot acquired .. none Loot expended -- BlackFly -- 3 docents -- 3 scout units -- 3 scout flight enhancements -- 3 angelic soldiers -- 3 force sword enhancements (all lost during the attack on the Karrnath ship) -- magic long sword +1 - Ander Chernin - sword flies back to controller, attune = fly 1 per day... duration = concentration docent = dancing sword: 1 attack / round as the attuned. (traded away for an incoming magic sword for Frank) Loot retained: `27 doses of stonecure juice (as of day 47... +4 every 5 days from 2 interns+ 2 extra from tug help) `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Moored Siren 'Free inner ward condo near the Moored Siren and free booze for a month `Access to the Ships' Courtyard of Cragwar `assistance from abbot bobbi to quietly probe for teleportation circles as long as he can come along `THX = chain mail `THX = 19 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians `Tug = 2 alchemy interns `57 petrified thrane soldiers `3 (now not) petrified athasians `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare parts 1 alchemy lab of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) 22 followers of the AllSpark +1 athasian zealot (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 1 bag of copper chips -- weight = 100 gold 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 psychic grenade 2d10 damage 30/60 --1 true sight crystal duration concentrate (edit 362)
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c02s03e01 Loot acquired Necrotec rifle (heavy crossbow necrotic damage) Loot expended ..none Loot retained: `35 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians `Tug = 2 alchemy interns `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Raskal's Rally for earning an excellent monthly review -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar `THX = chain mail `THX = 19 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 1 bag of copper chips -- weight = 100 gold 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 psychic grenade 2d10 damage 30/60 --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. (edit 392)
c02s03e02 Loot Acquaired ` cargo crabship ` the marion ` 8 pirates ` 35 giant seahorses ` pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months Loot Expended ` raskal favor for help with the desert border patrol while recoverin ships. Loot retained: ` cargo crabship ` the marion ` 8 pirates ` 35 giant seahorses ` pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months `35 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians `Tug = 2 alchemy interns `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar `THX = chain mail `THX = 19 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `13 flares (2 per hero +1 Rogar/frank/thx) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 5 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use 4. magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use `5 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. spider goggles - unlimited remote viewing and control of robot spider 60' range 3. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 4. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 5. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (thx) - 1 church of the AllSpark in CragWar Outer Ward (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 1 bag of copper chips -- weight = 100 gold 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 psychic grenade 2d10 damage 30/60 --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. (edit 413)
c02s03e03 Loot Acquired ` 6 - brands of fury ` red black balista for arv ` war wagons and athasian weaponry&nbsp; ` 1610 fort stryfe zealots ` service of the houndsman ` beyonce's assistance to scout the roads to hell ` 7 lantern archons&nbsp; ` bodak insurrectionists Loot Expended THX lost stuff due to the Deck ` 11 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) ` 5 flares ` `THX = chain mail ` magic handle d8 necro damage-- permanently melded to surface (will eventually rot off of flesh in 2 months) 1 use ` thx) - 1 church of the AllSpark in CragWar Outer Ward ` 1 bag of copper chips -- weight = 100 gold ` 1 psychic grenade 2d10 damage 30/60 ` 9 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) I left Tug's stuff with Tug for his eventual return...(?) ` (tug) - 1 robot scorpion sentinel (see Tug character thread for specs) ` spider goggles - unlimited remote viewing and control of robot spider 60' range ` 1 necklace of spell storing Loot retained: ` 6 - brands of fury ` red black balista for arv ` war wagons and athasian weaponry ` 1610 fort stryfe zealots ` cargo crabship ` the marion air ship 40mph ` 8 pirates ` 35 giant seahorses ` exotic pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months `24 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians ` 2 alchemy interns `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar ` 10 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `8 flares (2 per hero) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 4 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use `4 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 3. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 4. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. (edit 431)
c02s03e04 Loot Acquired Dhraksis&nbsp; - radiant sniper rifle = Eye of God&nbsp;+1 enchanted longarm same range as heavy crossbow(100/400), radiant damage, 2d8+1 damage with a docent augment that provides scrynocular vision 10 miles and grants advantage on perception checks while using the finder. &nbsp;Comes with an archon docent - favor from Beyonce - 2 wishes Frank - 2 wishes&nbsp; - Tug-enchanted heavy Armor AC = 22 + shield option (24) (no dex mod) Powerful frame allows oversized weapons jump jets 500' per short rest docent communication network access can use warmek or archon docents Rogar&nbsp; - aundair force rifle = +1 enchanted longarm same range as heavy crossbow(100/400), force damage, 2d8+1 damage.. when attuned, crit hits may become line AOE to near range (100) when attuned, may use reaction as an attack of opportunity with reach up to 10' away Used by the nation of Aundair's military mounted skirmishers Loot Expended 1 wish - disintegrate Draegoth Loyalists in the Gate Towers of BOdak. Loot retained: ` 6 - brands of fury ` red black balista for arv ` war wagons and athasian weaponry ` 1610 fort stryfe zealots ` cargo crabship ` the marion air ship 40mph ` 8 pirates ` 35 giant seahorses ` exotic pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months `24 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians ` 2 alchemy interns `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar ` 10 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `8 flares (2 per hero) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 4 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use `4 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 3. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 4. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) Dhraksis - radiant sniper rifle = Eye of God +1 enchanted longarm same range as heavy crossbow(100/400), radiant damage, 2d8+1 damage with a docent augment that provides scrynocular vision 10 miles and grants advantage on perception checks while using the finder. Comes with an archon docent - favor from Beyonce - 1 wish Frank - 2 wishes - Tug-enchanted heavy Armor AC = 22 + shield option (24) (no dex mod) Powerful frame allows oversized weapons jump jets 500' per short rest docent communication network access can use warmek or archon docents Rogar - aundair force rifle = +1 enchanted longarm same range as heavy crossbow(100/400), force damage, 2d8+1 damage.. when attuned, crit hits may become line AOE to near range (100) when attuned, may use reaction as an attack of opportunity with reach up to 10' away Used by the nation of Aundair's military mounted skirmishers discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. (edit 451)
c02s03e05 Loot Acquired 4800 total athasian militia under team's banner. - 1500 from Stryfe keep - 3300 from within Bodak itself Loot Expended 300 athasian militia Loot retained: ` 6 - brands of fury ` red black balista for arv ` war wagons and athasian weaponry ` 1610 fort stryfe zealots ` cargo crabship ` the marion air ship 40mph ` 8 pirates ` 35 giant seahorses ` exotic pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months `24 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians ` 2 alchemy interns 4500 total athasian militia under team's banner. - 1500 from Stryfe keep - 3000 from within Bodak itself `Favors -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar ` 10 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `8 flares (2 per hero) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 4 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use `4 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 3. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 4. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) Dhraksis - radiant sniper rifle = Eye of God +1 enchanted longarm same range as heavy crossbow(100/400), radiant damage, 2d8+1 damage with a docent augment that provides scrynocular vision 10 miles and grants advantage on perception checks while using the finder. Comes with an archon docent - favor from Beyonce - 1 wish Frank - 2 wishes - Tug-enchanted heavy Armor AC = 22 + shield option (24) (no dex mod) Powerful frame allows oversized weapons jump jets 500' per short rest docent communication network access can use warmek or archon docents Rogar - aundair force rifle = +1 enchanted longarm same range as heavy crossbow(100/400), force damage, 2d8+1 damage.. when attuned, crit hits may become line AOE to near range (100) when attuned, may use reaction as an attack of opportunity with reach up to 10' away Used by the nation of Aundair's military mounted skirmishers discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. (edit 465)
c02s04e06 Loot Acquired ---------------- -4 night vision goggles (+60' darkvision) -pirated Karrnath pickleship with 10 necro turrets 4 common magic labs 4 common&nbsp;forges 1 rare magic lab&nbsp; breland trade&nbsp; Aundair Rogue Privateer Air Helm Mosquito Ship 3 unidentified athasian potions Loot Expended ------------- -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins Loot retained: -4 night vision goggles (+60' darkvision) -pirated Karrnath pickleship with 10 necro turrets 4 common magic labs 4 common forges 1 rare magic lab breland trade Aundair Rogue Privateer Air Helm Mosquito Ship 3 unidentified athasian potions ` 6 - brands of fury ` red black balista for arv ` war wagons and athasian weaponry ` 1610 fort stryfe zealots ` cargo crabship ` the marion air ship 40mph ` 8 pirates ` 35 giant seahorses ` exotic pearl to trade for weapons etc. ` honest henry provides 1 ship every 1d4 months `24 doses of stonecure juice (as of day 57... +4 every 5 days from 2 interns) `57 petrified thrane soldiers `3 (now not) petrified athasians `abbot bobbi to quietly probe for teleportation circles as long as he can come along `16 followers of the AllSpark +1 athasian zealot (as of day 48.. d12-4 every 5 days: -1 / day THX is missing... no attrition when 25+ followers) `Cyran warforged -- 18 docents -- 10 warforged bruiser frames -- 6 warforged technicians ` 2 alchemy interns 4500 total athasian militia under team's banner. - 1500 from Stryfe keep - 3000 from within Bodak itself `Favors -- Cragwar Leadership for recovering lost rangers -- Cragwar Leadership for recovering 2 caravan's worth of blacksmith supplies -- Cragwar Leadership for ridding town of the crabs `Free room and food at The Rusty Barrow `Access to the Ships' Courtyard of Cragwar ` 10 doses of Crab Custard (con save dc14 -- fail = ? success = dis to str and con til short rest ends, 100' tremorsense: 8 hour duration) `Frank = tight fit full plate armor `1 set of scrynoculars (default to frank) `8 flares (2 per hero) `set of athasian chitin armor acid resistant heavy ac 16 (currently Abbot Bobbi's) ` 4 necklaces of spell storing ` 1 cyre military installation- including an active teleportation circle.and a full alchemy lab `4 coordinates... 1. home base in cragwoods 2. under cragwar temple 3. south valley lab of dark magic 4. = untested destination near Gulg (south valley was pointing to it) .. and there may be more, depending on abbot bobbi's research `2 samples of petrifying goop -- distill 3 doses stone cure - -- oil coat weapon 1 dose = save vs petrification: slows ConDC15 -&gt; petrify dc 15 `map of cyran planar strongholds 4 paths to unknown destinations 1 path to kazarak's lair. ... and there may be more, depending on further research `3 tinker labs worth of spare inventory `1 alchemy lab worth of spare inventory `4 gizmo tek items (now identified) 1. orange ointment-- fire immunity. 1 dose = 1 minute. 1 use 2. weapon augmentation crystal - fuses with weapon for 1 hour. int save dc 14 or be teported 15 feet random direction. 1 use 3. spy grenade - whevere you throw the device you can scry there for the next hour records. 1 use `4 tinker tech gizmos (now identified) 1. spiked helm of horror - renders user blind and def but gives ethereal vision. deals 1 necro damage / minute ... total of 1 hour / day 2. nectar of the gods soap pump (1 taste = full food/water needs for the day) 6/day 3. large sized collapsable self propelled floating cart .. 10 x 10 unlimited weight 4. needle telepathy 1hour / day x 6.. refresh 24 hour duration, unlimited range same plane... 1 hour tinkering to add/remove a needle from network. `1 Relics of Evil - magic mace - Kule Karanov - deals necrotic damage instead of blunt, attune = 15' reach docent = orb of annhil on crit -- destroys docent. (thx) reformed magic staff - Aust Meliamne - darkness at will; duration , attune = focus + rit dc-2 docent = wis dc 18 or blind+def permanent... attuned may see and hear as victim unlimted range until concentration is broken/sleep `6 disabled sentinel scorpions `8 disabled tentacle bots `1 tentacle bot -- this one has a laser! `1 necrotic shower that deals 4d10 damage in an adjacent 5 foot area `1 scroll of summoning "Diminius" Level 5 ritual DC 20 religion / arcane check `1 necrotic "freezer" dealing 0 to 1d5 "cold" necrotic damage in 10 foot radius -- heals undead. (rogar) - 1 gun merchant contact (kilnheart) 1 cyran artifact contact (ir'flanagan) (thx) - 1 title and guild membership to the Judge Guild (THX: ranked Scholar) 12 cute baby custard crabs Warmek equipment --scout frame augments- -5 damaged hover packs (need repair..currently can levitate for 1 minute req conc) --bruiser frame augments- -3 mobile shield (req conc allows shield + 2hw use no penalties has docent nodule for self-controlled) -5 force blades (treated as magic 2 hand sword with docent nodule for reach & Force+slashig damage) --goliath frame- -1 goliath size large 2 docent crew -- 250hp AC 22 move 30 `1=pilot (normal functionality + size huge 2d10 force+slash forceblade) `1=augment (pick from bruiser or titan seige) --ed209 "Titan Seige" frame- -1 ed209 size huge 3 docent crew -- 500hp AC 24 subject to seige damage `1=pilot(move 40 trample 2d10) `1=weapons(2 attack/round 2d20 each) `1=augment(1 augment "slot".. 3 options provided) -2 ed209 augment - communications (10 mile messenger req conc) -3 ed209 augment - pin-point barrier system (as per monk reaction req conc) -3 ed209 augment - psychokinetic hammer (30 foot reach 2d10 force + blunt damage 7 vials of slow spider poison 1 spider corpse RaziR -- oversized Scorpion Class Air Helm ship with heavy plating 22 wolf crew 1 wolf helmsman 17 athasian refugees 3 potions --1 potions of defiling (causes damage for spell power) --2 potion of healing (# character level of hd healed) ledger book detailing the prisoners, ship, inventory, time frame, destination, purchaser 4 magic crystals --1 dispel grenade 30/60 --1 holocrystal of athasians dancing during a festival --1 true sight crystal duration concentrate 3 Necrotec rifle (heavy crossbow necrotic damage) Dhraksis - radiant sniper rifle = Eye of God +1 enchanted longarm same range as heavy crossbow(100/400), radiant damage, 2d8+1 damage with a docent augment that provides scrynocular vision 10 miles and grants advantage on perception checks while using the finder. Comes with an archon docent - favor from Beyonce - 1 wish Frank - 2 wishes - Tug-enchanted heavy Armor AC = 22 + shield option (24) (no dex mod) Powerful frame allows oversized weapons jump jets 500' per short rest docent communication network access can use warmek or archon docents Rogar - aundair force rifle = +1 enchanted longarm same range as heavy crossbow(100/400), force damage, 2d8+1 damage.. when attuned, crit hits may become line AOE to near range (100) when attuned, may use reaction as an attack of opportunity with reach up to 10' away Used by the nation of Aundair's military mounted skirmishers discussing sending stones. the standard item is on page 199 of the DMG. it allows ONE exchange per day .. 25 words for each party. sending = 3rd level PHB pg 274 we've been using one with the turtle we've been using one with larkin tug got one for free which I assume he share with frank. I'm going to grant one with the cragwood fort and have the fort connected with the RaziR as well so tahts 4 plus tug's. I would rather these items work per hour... which is far better than the stock item so there ya go. Enjoy. civic resource management&nbsp; past favors available: -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of athasian caravan supplies -- 1 "open" favor worth of gems and old cyran coins day 49 = pearls = +1 favor (total of 4 favors) day 89 = mror hold shipment available: -1 favor = 100 troops or 10d20 seige (3 favors) day 106 = primary uncommon magic lab online (75g / day) -1 favor (2 favors) day 115 = pearls = +2 favors back to total of 4 favors) day 115 = HH ship provided day 117 = mror hold shipment available: -1 favor = 100 troops or 10d20 seige (3 favors) day 123 = breland trade established +(f/p/d) (3 favors + 2 production) day 133 = 4 common forges (5g / day profit each.. 20g total) -1 favor (or 25 troops or 2d20 seige each / mo) (3 favors +1 production) day 133 = 4 common magic labs (20g / day each .. 80g total) -1 favor (3 favors) day 136 = primary rare magic lab online (140g / day) -1 favor (2 favors) day 143 = pearls = +1 favor (3 favors) day 143 = HH ship +33% provided day 145 = mror hold shipment available: -1 favor = 100 troops or 10d20 seige (2 favors) day 151 = breland trade +(f/p/d) (2 favors + 2 production) day 163 = 4 uncommon forges (25g / day ... 100g total) -1 favor (or 50 troops or 5d20 seige each) (1 favors + 1 production) day 163 = 4 uncommon magic labs (35g / day... 140g total) -1 favor (1 favors + 1 production) day 173 = pearls = +1 favor (2 favors + 1 production) day 173 = mror hold shipment available: -1 favor = 100 troops or 10d20 seige (1 favors + 1 production) day 173 = HH ship +33% provided day 181 = breland trade &nbsp;+(f/p/d) (1 favors + 3 production) day 201 = pearls = +1 favor (2 favors + 3 production) day 201 = mror hold shipment available: -1 favor = 100 troops or 10d20 seige (500) (1 favors + 3 production) day 201 = breland trade +(f/p/d) (1 favors + 5 production) day 201 = HH ship +33% provided day 223 = 4 rare magic labs (70g / day.. total 280g / day) -2 favor for 3 labs (1 favors + 3 production) day 223 = 4 rare forges (25g / day ... 100g total) -2 favor for 4 forges (or 100 troops or 10d20 seige / mo each) (1 favors + 1 production) day 231 = pearls = +1 favor (every 30 days) (2 favors + 1 production) day 231 = breland trade +(f/p/d) (every 30 day) (2 favors + 3 production) day 231 = HH ship +33% provided day 231 = pearls = +1 favor (every 30 days) (3 favors + 3 production) day 236 = primary very rare magic lab online (300g / day) -1 favor (2 favors + 3 production) day 253 = troops supplied (900) day 261 = breland trade +(f/p/d) (every 30 day) (2 favors + 5 production) day 261 = pearls = +1 favor (every 30 days) (3 favors + 5 production) day 261 = HH ship +33% provided day 293 = troops supplied (1300) day 291 = pearls = +1 favor (every 30 days) (4 favors + 5 production) day 291 = breland trade +(f/p/d) (every 30 day) (4 favors + 7 production) day 291 = HH ship +33% provided day 321 = pearls = +1 favor (every 30 days) (5 favors + 7 production) day 321 = breland trade +(f/p/d) (every 30 day) (5 favors + 9 production) day 321 = HH ship +33% provided day 323 = 4 very rare magic labs (150g / day each... 600g total) -1 favor each (5 favors + 5 production) day 323 = 4 very rare forges (125g / day ... 500g total) -1 favor each (or 500 troops or 50d20 seige or 1 small ship / mo each) (5 favors + 1 production) day 323 = troops supplied (1700) day 353 = pearls = +1 favor (every 30 days) (6 favors + 1 production) day 353 = breland trade +(f/p/d) (every 30 day) (6 favors + 3 production) day 353 = HH ship +33% provided day 353 = troops supplied (3700) day 383 = pearls = +1 favor (every 30 days) (7 favors + 3 production) day 383 = breland trade +(f/p/d) (every 30 day) (6 favors + 5 production) day 383 = HH ship +33% provided day 383 = forge payout 500 troops or 50d20 seige or 1 small ship eachx4) day 386 = primary legendary magic lab online (600g / day) -1 favor (6 favors + 4 production) day 416 = pearls = +1 favor (every 30 days) (7 favors + 4 production) day 416 = breland trade +(f/p/d) (every 30 day) (7 favors + 6 production) day 416 = HH ship +33% provided day 416 = forge payout (500 troops or 50d20 seige or 1 small ship eachx4) day 446 = pearls = +1 favor (every 30 days) (8 favors + 6 production) day 446 = breland trade +(f/p/d) (every 30 day) (8 favors + 8 production) day 446 = HH ship +33% provided day 446 = forge payout (500 troops or 50d20 seige or 1 small ship eachx4) day 456 = 4 legendary magic labs (300g / day each... 1200g / day total) -1 favor each (4) (8 favors + 4 production) day 456 = 4 legendary forges (500g / day each... 2000g / day total) -1 favor each (4) (or 2500 troops or 250d20 seige or 5 small ships / mo each) (8 favors) edit: 560