Thanks, guys. I was able to get in with Firefox as you suggested, Silvyre. Which is a great thing, since my Players all seem to feel real life is more important than these matters (for some reason) and cannot therefore be counted on to so much as level up their own characters, much less meta in any manner. LOL. Seriously, it could take weeks trying to get one of them to help fix something. Maybe one of you guys has some suggestion on the best way to handle a large outdoor map? I've gone to square grid for now - still trying to push the grid size to something like, let's see . . . 1245x1905 units. We'll see if that works. I don't mind the squares at all. Preferable, really, since it's PF. This Serpent's Skull thing has an island - it's not all that huge, but it's big, about a mile across. I'd like to go ahead and do the typical PF five foot squares, if it's possible, then just use the poster map, as big as I can make it. Green pixel blurs will be jungle, tan will be sand . . . That way, I'm thinking I can avoid making ten or so "zone maps" so to speak. You know - a road map, a jungle map, a jungle clearing map, a beach map . . . etc. If I have to, I can use one token to represent the party's movement 500 feet at a time, or something, and then cut to such zone maps for up close combat - but man, it would be so much better to let them move around on the island and reveal areas . . . What do you pros do for this sort of thing? Thanks so much again.