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Castle Naerytar Map Trouble

Hi there.
I'm trying to prep for my campaign through Hoard of the Dragon Queen on Roll20. Usually, what I'll do is I will find a decent scan of a map on Google and upload it to the Roll20 map layer. I did have some trouble scaling the Dragon Hatchery back in Chapter 3, because the map was too small to actually play on. However, I circumvented this by physically making 6 sections of the map using Paint. The quality was a little blurry, but it served my purposes quite well.

This is not the case with Castle Naerytar. I attempted to do the same thing and split it into smaller sections. However, the map ended up being poop smear quality and completely unreadable. So now I'm at a loss at how to handle it. I wish there was a larger, higher-quality map of the Castle Naerytar. The one I'm looking for is mostly for the 1st floor. I think floors 2 and 3 are okay as they're a bit higher-quality. Anyone know how to solve my problem? I would be very grateful. Thank you in advance. :)
October 06 (8 years ago)

Edited October 06 (8 years ago)
Bryn
Marketplace Creator
The map maker Jared Blando, sells the original Digital maps in high resolution . Hope that helps!
Thanks, this did in fact help. Always willing to spend a couple bucks to help a good product out.
October 06 (8 years ago)
You can check this old thread here. The OP made a pretty decent map of the whole castle plus maps for the rest of the adventure. Send him a PM and he will share. Blando's map of the castle doesn't really scale well for the table-top since its 20' per square.

Ed S. said:

You can check this old thread here. The OP made a pretty decent map of the whole castle plus maps for the rest of the adventure. Send him a PM and he will share. Blando's map of the castle doesn't really scale well for the table-top since its 20' per square.

TBH in 5E I dont see this as an issue. You don't actually need 5 ft squares for things so much nemore since there are no flanky bonuses nor other real such restrictions. As long as you roughly know where you wanna place yourself in those 20 ft square. it shouldnt matter too much. I like to keep some extra blank space aside for "Zoomed in" squares if need be to show exact positions in square.
October 06 (8 years ago)

Edited October 06 (8 years ago)

Saevar L. "Liquid-Sonic" said:

Ed S. said:

You can check this old thread here. The OP made a pretty decent map of the whole castle plus maps for the rest of the adventure. Send him a PM and he will share. Blando's map of the castle doesn't really scale well for the table-top since its 20' per square.

TBH in 5E I dont see this as an issue. You don't actually need 5 ft squares for things so much nemore since there are no flanky bonuses nor other real such restrictions. As long as you roughly know where you wanna place yourself in those 20 ft square. it shouldnt matter too much. I like to keep some extra blank space aside for "Zoomed in" squares if need be to show exact positions in square.


Actually, flanking is an optional rule in 5e's DMG. I use this all the time and having a map with correctly sized 5ft grids helps you deal not only with flanking but also with cover (which happens to be an actual rule).

You can also take 20ft maps and literally zoom them until one 20ft square has four 5ft squares in it. I have done it a couple of times on some official maps, it's wonky but it works. If you bought the high-res Castle map you should use Photoshop/Gimp/Paint to remove the excess borders which help the map snap to the grid better.

Brother Sharp said:

Saevar L. "Liquid-Sonic" said:

Ed S. said:

You can check this old thread here. The OP made a pretty decent map of the whole castle plus maps for the rest of the adventure. Send him a PM and he will share. Blando's map of the castle doesn't really scale well for the table-top since its 20' per square.

TBH in 5E I dont see this as an issue. You don't actually need 5 ft squares for things so much nemore since there are no flanky bonuses nor other real such restrictions. As long as you roughly know where you wanna place yourself in those 20 ft square. it shouldnt matter too much. I like to keep some extra blank space aside for "Zoomed in" squares if need be to show exact positions in square.


Actually, flanking is an optional rule in 5e's DMG. I use this all the time and having a map with correctly sized 5ft grids helps you deal not only with flanking but also with cover (which happens to be an actual rule).

You can also take 20ft maps and literally zoom them until one 20ft square has four 5ft squares in it. I have done it a couple of times on some official maps, it's wonky but it works. If you bought the high-res Castle map you should use Photoshop/Gimp/Paint to remove the excess borders which help the map snap to the grid better.

Oh! if you USE flanking then yes, its needed. I felt it removed alot of worth for player abilities but yea :) 

I wasn't implying it wasn't a potentional rule but in the core stuff, you don't need it. Though 20 ft squares are a tad obtuse when PCs have 30 foot square movements. Literally moving one square a turn for combat. If it were me, i'd bring it to down to 10 ft squares or just handwave distances. :)
October 07 (8 years ago)
Don't get me wrong, I bought Blando's maps, I was just disappointed when I found that they didn't always translate well into a battlemap. I was glad when I found those user created maps. He has made them for the entire Dragon Queen series.