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C-02 -- Character Thread -- THX1138

Be welcome to expand on your character's description, personality, beliefs and views As well as use this for any wish lists or ideas you might have, character build progression, or random musings.  Open to all.
------------------ Lab Notes ------------------ [...] after edward died i spend years trying to bring him back in any way i could. time was of the essence ... not enough time to save his body, barely managed to capture his soul when it left, and even that hold has become tenuous of late. the containment crystal is worn, was never designed to be used for this long andfor this purpose. fashioning a new organic body seemed like a viable solution, maybe even able to improve on the .. imperfections.. of the original. but that isn't an option anymore, growing a vessel from nothing did not work, fashioning a temporary one from harvested parts did not work (regardless of the freshness). as my last resort i have reverse engineered parts of the process that the soul trap crystal was intended for and called in way too many favors in procuring a warforged host. in order to keep with the timeline (and lacking the necessary skills and resources) i have opted to replace most of the original soul with edward's leaving enough of the old present to ease transition into the new body. to do this right would take another month, but i've been seeing a lot of new faces in town. adventurers. hunters. i can't risk it. it'll be done tonight. for better or for worse. [...] ------------------------------------------------- I am THX-1138. Warforged Class - Tactical. H Series. Expeditionary Variant. 1138th among my brothers. I don't remember much from the time before. Flashes of siege weapons. Magical explosions and creatures swarming down corridors. Barked orders, the noise of rending metal and clash of weapons on armored hide. A bright light and then a whole lot of silence. I have grown to like the quiet. It beats waking up in a lab in more pain then any non-organic body should be able to be in and a few voices screaming inside of my skull wanting to get out, stick around, take over, die quickly, live indefinately or begging to never have been at all. I had a chance to talk to my father/creator/benefactor/screaming psycho for a few days and managed to hide and later retrieve some of the labnotes he left behind after being dispatched by a group of downright terrifying (but well-meaning) individuals. If all had turned out as planned you'd be talking to Edward now. From what I gather he was a quiet, likable, intelligent kid with bad eyesight and a weak heart. His dad had a lot of issues letting go and parts of me were supposed to help Edward stick around. That didn't work out as planned. A lack of skill, a rushed experiment, a heaping dose of bad luck and the aforementioned collection of shitkickers left the laboratory in ruins, my creator dead and me with a head full of voices. I was debriefed (so to speak) judged mostly harmless and left to my own devices with the stern advice to keep my head down, my mouth shut and my lack of a nose clean. I held it together long enough to grab what i could and get out. Remembered the location of an old outpost (though damned if i know from when or where) and sat down to contemplate my fate and future. Head down and mouth shut. I took that to mean that shutting up the voices and being humble would be a good start. So for the next half century I sat in quiet contemplation, going through every memory my head and souls contained to fashion myself into a new whole. Parts of Edward, parts of THX, parts of the failed experiment became what I am now. And along the way I found the AllSpark, or maybe it found me, or maybe it had been there all along. Something must have given life to THX when he was created, after all. The curious parts of Edward investigated, saw patterns and logic and asked a lot of questions. and the AllSpark answered. It took me another decade to make sure it wasn't some voice left over from the experiment trying to trick me into giving it control. I am certain now that I have found valuable information. And my brothers should be told... if they are still here... I have kept my head down and mouth shut for long enough and it has yielded the intended results. But it took longer then expected and I have missed my chance to keep my nose clean and do right by those who started me on my path. I heard they were killed mere weeks before I found them, but their Spark lives on in their creations. So there is still a chance for me to do right, and maybe in the process find my brothers and show them the bright light of the AllSpark. There's plenty of time, after all.
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since Warforged only require 4 hours of sleep Ed is going to devote the downtime to community service while in Cragwar. target audience is the part of the population currently being ignored by the Sacred Flame (outer donut district). he's not trying to actively convert parishioners away from the established Sacred Flame church, but instead laying the groundwork to establish the concept of The AllSpark as a separate yet friendly religious entity. any other Warforged he runs across will be made aware of the AllSpark and given a short speech and religion check. humans and other humanoids will be on the receiving end of good deeds so if they run across any Warforged coverts those will at least not be discriminated against based on their choice of religion. the good deeds that are planned are the following (further options may be available with advancing cleric powers and spell access) - ED Talks : Ed takes suggestions from the crowd as to one topic he should give advice on, a specific task that needs accomplishment or a question that needs answering. Channel Divinity (Knowledge of the Ages) will be used to gain proficiency in the necessary skill and an appropriate skill check will determine the quality of the advice. "How do i dig a well ?" "What's the best way to optimize my crop yield ?" "How do I build a cabinet ?" "I need to have this elven poem translated for a school project." "I need some legal advice , my landlord is trying to evict me." The obvious limitations on the requests are that he won't answer question on how to best murder an ex-gf and get away with it, how to cook up the greatest batch of meth ever or how to rob a bank. The answer will be a 10 minute speech, no questions will be taken during. - Loaves and Fishes : ritual casting of the spell Purify Food and Drink on previously collected spoiled produce and food that was collected from markets, restaurants etc. the cart of edibles then acts as a mobile food pantry. drag it through the outer donut and distribute to the needy. - Mobile Clinic : ritual casting of the spell Detect Disease/Poison to diagnose groups of people while someone takes notes, following up with Healing skillchecks to give treatment advice. in extreme injury cases ritual casting of Cure Wounds . ( update ) with level 2 spells available i can add ritual castings of Protection from Poison (to remove a poison), Lesser Restoration (to cure a disease or remove a condition like paralyzation / deafness / blindness) as well as Prayer of Healing (to chuck 2d8+3 worth of HP to up up to 6 people) All treatments are triaged to deal with patients based on severity of case and ability to get treatment elsewhere. i'm not wasting spells on a rich kid that could get their parents to pay for healing when a homeless vet is sitting there with pneumonia. priorities for the time being: - support the team (Frank & Nero) and honor all contracts. - do good deeds and establish positive relations with the locals - find more Warforged - Spread the word of the AllSpark
think it needs to be made more clear to the population at large that i am not affiliated with the Sacred Flame. those shmocks are not getting the credit for my work. and since i (George) have no problems stealing from the intrawebatron ex mortis this here     is going to be logo for the church of the AllSpark. big patch on the front of my robes. if i ever establish a structure as a church in town there'll be a metal sign over the door featuring the face.
care to commission a faceplate with this visage?
nah. still got the cowl from the suit of chainmail to cover my head. leaving the face open and recognizable. if i hide behind a faceplate anyone else can pick up a copy and act like an idjit - which would be counterproductive. logo goes on the shield, frisbee sized on the front of my robes and as a fist sized symbol on the top of the quarterstaff.
Level Cleric Fighter 4 Feat: Keen Mind (+1 INT) +1 cantrip {Spare the Dying} 5 Destroy Undead (CR 1/2) Domain Spells: non-detection, speak w/ dead Extra Attack (1) 6 Channel Divinity 2/rest Channel Divinity - read creatur's thoughts (WIS Save) for one minute, then Suggestion (no save) Feat: ________?_________ 7 Domain Spells: arcane eye, confusion +2 Maneuvers (Riposte, Disarming Attack) +1 Superiority Die Know Your Enemy 8 Feat: ________?_________ Destroy Undead (CR 1) Add WIS to cantrip damage 9 Domain Spells: legend lore, scrying Indomitable (One use) 10 +1 cantrip {Light} Divine Intervention (Lev % chance) +2 Maneuvers (Trip Attack, Precision Attack) Superiority Die: d10 11 Destroy Undead (CR 3) Extra Attack (2) potential feats / ability increases +2 WIS War Caster Skilled Resilient (DEX) Healer Sentinel
Let me know if I correctly understand what THX is going to do with downtime... 1. cleansing ritual for the Staff of Darkness.. thats a religion skill check 1/day for 30 days to complete. 2. burn a favor from Cragwar to establish a church of the All Spark in the outer ward Tug already offered to lend assistance for rolling with advantage... downtime is going to be a total of 10 days... so that's 10 rolls we'll need. 50 minutes per day, DC20 for religion skill check at advantage. As for the church-- burn the favor, get a shitty warehouse you can pimp out. For every 5 days of operation (that THX or someone is present to take questions etc) you can accumulate 1d12 - 4 followers. if the result is negative, you lose some. For every day you leave the church unattended, you lose 1 follower. when you accumulate 25 followers, the church will no longer suffer attrition for your absense and can accumulate followers independently. For every 25 followers you have, your penalty to the die roll is reduced by 1 until you have a congregation of 100 followers... then for every 25 followers you have in excess of 100 you'll have a cumulative +1 to the die roll.. so 100 followers = 1d12 every 5 days... 200 followers = 1d12+4 every 5 days. For every 50 followers you acquire, you will accumulate 1 favor per long rest from the congregation. this is a 10 day rest the team is claiming... so you can roll 1d12-4 twice. The ritual is a non-intensive task.... you could be doing one more activity with your downtime if you wish... or you could double-down on the church and accumulate 1d12-2 for the double-effort. Let me know either way.
correct on both counts - plus an addendum. 1. cleansing ritual for the staff With tug's assistance providing advantage and a use of Inspiration per day + me casting Guidance ("by these spectacles and with the best of intentions i petition the All Spark to grant me the blessings of the debug modus to cleanse this error ridden code of its foul procedures, so that the hardware may aid me in my good works.") THX has managed to succeed in 10 consecutive days worth of rolls. I didn't bother rolling & adding the (d4+d8) unless the Religion check was below 20 day 1: natural 20 day 2: 24 day 3: natural 20 day 4: 29 (with advantage & inspiration) day 5: 22 day 6: 24 day 7: 25 day 8: 27 day 9: 22 day 10: 27 (with advantage & inspiration) 2. burning a favor from Cragwar to establish a church of the All Spark in the outer ward The favor got THX a deed for a rundown warehouse. with the structure in place to use as a base of operations for all things divine he proceeds with his default regimen of ministering to whatever flock of seagulls happens to darken his doorstep. Simplest to figure out were 10 days worth of Ed Talks. The topics were randomly rolled in order. Ed Talks 1 - Housekeeping i'm thinking WW2 style "how to run a household on a budget when all you have as resources is a blind goat, 2 bits of string and a coupon for salt" 2 - Fossil invertebrates worms & crustaceans. like the worms and crabs we scraped goop from. knowledge provides the light in the darkness that keeps the shadows at bay. educate the locals on wtf those things were, calm them down and help them recognize signs and prevent further toddlersnatchings 3 - Pre-Cyran war philosophers -- used to judge a dispute based on local lore -- 4 - Magazines/Journals/serials - Serials in other Thrane languages -- used to judge a dispute based on local lore -- 5 - Management & PR - General management setting up a logistics network for providing services to the congregation. 10 minute brainstorm on what needs to happen and who needs to be there for the people to know when, how and where assistance will be provided by the church to those in need 6 - Quotations - Collections in Thrane languages -- used to judge a dispute based on local lore -- 7 - Church furnishings & related articles ... figuring out how to decorate the church of the All Spark seeing as there has never been one to my knowledge (pun intended) ... pews, tapestries, designs, paintings .... no specifics but a general overview maybe ? 8 - Manuscripts and rare books i picked up a brittle book on "Plants in Karnath" ... the ed talk could be used to present it as a case study. leaving out details of where i found it or how it came into my posession .... these are the steps we took to preserve the book, this is the condition we found it in with a short overview not on the contents but on the book in general (material, ink etc) and why it was worth saving 9 - Thrane essays -- used to judge a dispute based on local lore -- 10 - Museum science THX gets called in to assess the condition of the mayor's private statuary collection of Cyran origin. preservation efforts due to the age of the statues are underway. the existence of the collection is to be kept off the books. From the looks of it every three days or so the need arises for a judgement. two parties arguing about something and trying to resolve the matter by citing local lore. THX gets to step in, call bullshit and determine relevance of the arguments. Judge Willis with the photographic memory (that used to take care of things like this) has been spending his time in the next town over where the coin for arbitration is better. Because of the good PR from the arbitrations and ongoing good deeds (which can now be performed out of the church as opposed to out of the back of a dragged borrowed cart) the roll for parishioners was modified to 2d12-5. Long story short : there are now 15 people at the church of the All Spark who rely on me for Guidance. 3. addendum in return for his gracious assistance with the staff project i lend whatever aid i can to Tug's communication efforts with the docent crystals. Name, Rank, Serial Number, specialization / skillset .... and i throw in a little "This message brought to you by the fine folks from the temple of the All Spark -   The More You Know .... "
Level 8 Stat increase , +1 Con (now 18), +1 Int (now 16)
You get the Ability increase from both classes.
its true... both classes provide feats for the gestalt builds.
Feat choice for the Warrior side : Sentinel.
Level 9 Ugrades Fighter Side - Indomitable (reroll 1 save per LR) - picked Combat Maneuvers (for superiority dice) : Trip Attack, Disarm Cleric Side - access to 5th Level Spells Spell Amulet gets Death Ward ritualed into it Mag. Staff has the docent put into it next chance i get the church of the AllSpark building in town gets converted to hallowed ground, spell effect [Tongues] (spell takes 24 hours to cast)
Level 11 & 12 Cleric Destroy Undead (CR 2) 1 Level 6 Spell Level 1 & 2 Mystic/Psion ( Nomad ) PSP 64 PsiLimit 2 Disciplines (3) - Intellect Fortress (Psych. Defense) - Nomadic Mind (know stuff) - Nomadic Step (short range teleports) Talent (1) Mind Thrust (d10's worth of psich. damage and a hangover) Breadth of Knowledge (pick 2 Skills/Tools/Languages per LR) Telepathy (120ft LOS) Mystical Recovery (use bonus action to heal HP = PSP just spent)
Level 13 & 14 Cleric Destroy Undead (CR 3) Level 3 & 4 Mystic Discipline (1) - Psionic Restoration ( healing 1-3 d8 / removing conditions 2psp / curing disease 3 psp) Talent (1) - Mind Meld (bonus action, 2 way communication regardless of language, 120 ft LOS) stat increase (+2 WIS)