You still shouldn't get that interior v of seen area though behind the object. Leon, how did you make the DL lines for blocking the trees? I'm wondering if you at some point used the circle shape or the freeform draw tool (through one of the hacky ways to access it from DL layer) to draw these and so it's having a hard time correctly processing everything.
As Ziechael noted, the shadows seem to be from both the fire's as well as the girl's POV, which is just weird because in GM view it should just show light levels, not what every token sees (and in CMD/Ctrl-L it should only show it from a single token's POV). Even if the girl's token had a light emission (which I don't believe it does from what you've described), you wouldn't get the pattern that we see in the images as DL lighting is additive and so if she did have light emitting from her, you should wind up with just a thinner/no sight blockage depending on the tree placement in relation to the two light sources. Of course, this doesn't explain why one of the shadows for any given tree traces directly back to the red hair girl token and one to the fire.