Phisto Roboto said: Oh snap, this topic is always brought up at some point or another during a gamer's career and is one that has a multitude of factors most of which have not been brought up yet. I should also warn that my opinion is probably going to offend some people. Just some fair warning. As mentioned you can play a paladin that upholds justice but in an sound way. Hell you can play a Judge Dredd type char that is harsh....tons of ways, but that has already been brought up and I don't want to cover what people already have said. First and foremost jacob, don't let people tell you what you can or should play. If you want to play a paladin and the group doesn't want you to then I say play a paladin if only for the sole purpose of pissing them off. While it is true that many players play their paladins as "boy scouts" much like Superman and that is honestly one way to play them, a really fun way actually. Now I understand that no one likes Superman, but bear with me. People that play the character as a "boy scout" tend to play them in as a fairly simple minded way, thus the term "Lawful good does not mean lawful stupid" was coined. This is due to people playing paladins that give away the groups position when sneaking, charge blindly towards the enemy regardless of surroundings etc. While your paladin can be leading the charge at all times he doesn't have to do it in a way that is not still tactically sound. Now a reason I see and hear used to explain why people don't want paladins to be played is due to the rogue, and to me that is just effing dumb. The same people telling you not to play a character because it is stereotyped to act a certain way are then having the gall to play a rogue in such a cliche and stereotypical way that it shows they have zero fucking creativity. What do I mean by that? I'm talking this compulsive rogues that feel the need to try and steal everything if given the chance. You know, the morally gray thieves that seem to think the only way to play a rogue successfully is by attempt to rob everyone. There are so many ways to play a rogue; from the guy that explores dungeons liberating treasures to the master tinkerer who just loves taking things apart and figuring out how they work to the guy the towns guards call in to rescue hostages from dangerous situations. Hell you could even play a robin hood type character that steals from villains and donates the cash to orphans. But no, it's always the same god damn cookie cutter character, and the players bitch about a paladin because they don't want to have to deal with the repercussions of playing their rogue. Which brings me to my next point, the struggle of good vs. mercenaries. I have noticed that parties rarely are comprised of good people fighting for the sake of good. They mostly tend to gravitate around mercenaries trying to get rich and powerful so they can prove to people of that world that they in fact have the biggest and baddest dicks out there. Chaotic Neutral or True Neutral are some of most popular alignments in the older systems and in 4th edition you have 3 gods that are good aligned (or lawful good) and the other like 10 are all unaligned. So thus a reason people do not like paladins is because someone is attempting to play a character that is actually good when they just want to be able to do whatever they want with no moral backlash. As that is an easier role to play, it really is. If the party was going to be a party of do gooders that were out to save the world then they would be welcoming a paladin if not encouraging someone to play a paladin as the beacon of all that is good and holy (they are instruments of a god after all). Which brings me to my last point. People that have a problem with you playing a paladin (specially those that know you as a player) tend to be very narrow minded players. That's right, I said it. One of the longest campaigns I have played in was an evil campaign we played for almost 4 years..maybe more. In it one of the new players decided that he was in fact going to play a paladin, and this is back in 3.5 where they had detect evil at will. Now you might be saying to yourself "But wait! Why play a paladin in an evil campaign and is that even possible?" and if you are, then you probably fall into the narrow minded player category unless you are new to D&D then you get a pass. It is entirely possible to play a paladin in an evil game and very rewarding but it all depends on the other players. Now we weren't playing evil characters that went around brutally killing babies (all the time)...we were playing smart, coy evil characters that tried to be as sly as possible as to not alert the entire god damn world to our evil plans. So when the paladin joined up we kept up the facade of not being overtly evil. The player of said paladin did not scan us to see if we were evil because he had no reason to. Paladins don't go around detecting evil all day, every day (despite how people play them). The paladin did struggle with the dark world that seemed to be full of corruption as he played the boyscout role to the point where he was faced with a situation where a crime lord wanted his gear in exchange for a woman's life. The paladin gladly agreed. I should also mention that the crime lord and his cronies were all were-wolves and we were level two/ But still, he gave up his possessions and saved a woman because that is how his character was. This paladin lasted for 5 levels with us before he finally snapped due to the overt corruption (the party was branded as criminals as the lord was someone we fucked over to save the city) and became a fighter and then blackguard. My point though is that we had a rogue in our party, we had an evil cleric in our party and yet we still had a paladin play with our group for several months. Were there times when the party had a moral debate about certain actions? Yup, but that made the game all the better as it forced us to all think out side the box. So in closing, don't let people with a narrow view of the game ruin your fun. Just as there are many different ways to play a paladin from Boy scout to Judge Dredd there are just as many variations of every character. You just need to find players will to expand their horizons and maybe play a party of do gooders...just saying. This. I have been in many games on roll20 now and 50% of them (and any other game I play) are comprised of the same hooded, mysterious one named figure as a pc. They are just as boring (imo) to play as a LG Pally. Personally Paladin is my favorite class. I have never felt like they get their due in 3.5, but I LOVE them in DnD Next. 4e is our current game of choice, and they are powerful but not overwhelming. They are also not restricted (as mentioned) to LG, though seeing that as a limitation I think says something about the creativity of both player and dm. For me my biggest issue with playing a paladin comes when interacting with the rogue or the mercenary group members who have no loyalty to an actual cause. When the group 'bends to the paladins will' this can be a problem, but no more so then when bending to the unscrupulous halfling we all have played with. ahemOOTSahem... I play a paladin 50% of the time, and they are never the same. Some are religiously bound to tradition, some to a law, some to their own code. Unfortunately playing LG to it's full intention is often seen as fanatical and unworkable. I had a paladin leave a group because they refused to attack an obvious bad guy who had just slaughtered a village simply because they knew (out of character) that he was too powerful to beat. So, Fero Stonewind left to go on sabbatical and a less morally righteous character took his place, no hard feelings on either side. As Phisto says play the character you want, but be prepared for some push back if you are too stringent on your options.