As development on the new chat system moves forward, we are pushing it further and further into public view. As of today, any new games created will be defaulted to using the new video chat. If you have issues, you can still fall back to the old system by changing the Video Tech option, in the game settings menu, to OpenTok. As always, if you have any issues, please leave a post here and I'll do what I can to get everything working. Already available: Whispering . You're the GM and your player secretly just got charmed, but you don't have the time to have a long text conversation through whispering in chat. Have no fear! You can click the whisper button on your player's video and have a quick side-conversation with them and get back to watching your newly acquired puppet turn on his allies! HA HA HA (this is currently only available for GMs, but it will eventually be able to be turned on for all players) Voice/Video Bandwidth Options . Do you and your players live inside of your ISP and have all of the bandwidth you could ever want?? (lucky you) Awesome! Watch some super smooth video of all your friends do their thing. Does one of your players live out in the forest where the only internet they have is delivered by carrier pidgin? No problem! Lower your video settings and you can still get to see their smiling face, though slightly less smoothly than before; internet is heavy and pigeon is tired. Movable video windows . I've always wanted to use video chat, but all the action always happens at the bottom left corner of my map, whatever will I do? You can just drag your videos wherever you want them! Hotkey Control. Does your roommate like to tell embarrassing stories while you're on video, do you have a fan pointed directly at your microphone, are you allergic to air and constantly sneezing into your player's ears? Do we have the solution for you! Once you've turned on "Use advanced keyboard shortcuts" you can use the tilde ( ` ) key to mute/unmute yourself at the push of a button! (please be aware that the keyboard shortcuts will only work when you have the Roll20 Editor tab focused, so it won't work if you have another tab or another program like a PDF selected when you push the button) Video Only. For all of those RPGs simulating the Silent Film Era, we've got you covered! It's like Video Chat, without the Chat part. So Video thing . Coming soon to a Roll20 table near you : Audio/Video input device selection. The camera I want to use is part of a 360 degree camera rig that's attached to my compute. How does Roll20 know which camera I want to use? There are so. many. cameras. Easy, select Camera #256 from the video input selection box to get that perfect role playing camera angle. Maybe : (like, seriously, MAYBE) Pop-out Video: All of the other pop-out systems just kinda work, which is why we are able to support them. The video chat system is a little more complex, but it's possible that it might "just work". If that is the case then we will definitely add this functionality. There is a possibility that, because it is a live video element, that this won't work. In which case, we probably won't add this functionality. I won't know until I try it, and I am in the process of working on it right now. Voice Moduation. I'm 95% sure we are not able to do this, because of the way WebRTC (the video tech) works. WebRTC tells the browser to connect to a video stream, and the browser does all of that internally. We don't have access to the stream itself, we can only watch it as it flies by, from what I understand. I will do some more research at the end and see if this would be a possibility, because it would be AWESOME, and I really like awesome. But, don't get your hopes up. :( "Put on pants" Dialog. A warning message before the camera turns on sounds like an easy task, but it's not. Right now the video chat loads in time with the rest of the VTT, automatically. Shoving an interrupt in between them will take a lot of extra "scaffolding" to support running the camera out of sync with the rest of the table-top. This sounds like it would be useful, but to pull it off correctly will take a lot of extra work. I will look into this at the end, if I have time to spare. If not, this will be pushed back to a version 2 feature. Push-to-Talk. Because of how browsers track keypresses I can only capture "push-to-talk" events if the player specifically has the Roll20 Editor window selected when they push the key. Because of the nature of the games we support, this isn't something I can assume is going to be case. Players usually have additional materials like PDFs or other windows open that will take focus away from the browser. We'll see how well the keyboard shortcut works, and possibly add the additional PTT functionality on top of it if everything works smoother than I think it will. Sound Gating. Almost positive we can't do this, but I will look into possible alternates. The only way for the code to know that you are transmitting enough volume is for your mic to be on. If we turn your mic off when it's quite there's no way for us to know when you start talking again.