I see it like Quatar. Don't fudge rolls. It might solve your problem right now, but it creates a new one one the long run. Keep in mind that, as a GM, you can always change the situation without cheating the rolls. Your encounter is too hard? Bring in a second group of adventurers that distract the NPCs during the battle (as Quatar already suggested). The only healer of the team just triggered a deadly trap and is about to fall into a pit with spikes? Let the rest of the team do an extra roll if any of them just managed to grab the guy by his coat and save him from falling to death. Essentially, give one of the players a "hero moment"* Use some moral concept. Just having a huge encounter, and you noticed that, well, it is a bit too huge for the party? Let some of the NPCs panic when they see their best friend being grilled by a fireball, so they run away from the battle (either completely or just for a moment). Sometimes that already is enough to "turn the tide". Or have a "deus ex machina" NPC. I used to have an angel that, officially, appeared totally random (4 rolls a day, 1d20, angel appeared on a 20), with a lot of brimboriom. Flashes. Time freeze. You get the idea. And normally, he was just giving some hints about what the party should do next. But once or twice, made him appear right in a just-a-bit-too-hard situation. Time freezes, and he's like: "Oh, you look pretty beaten up. Let me heal you a bit." Technically the same thing as cheating a roll, but much more appreciated by the players. I removed him from the story later on, because I didn't want the players to rely on him. When they don't fear death any longer, they stop caring for their characters. So, essentially: If you, as a GM, fake a roll, you are cheating yourself and your players. Because you can modify every situation to get what you want and, at the same time, make it more exciting for your friends. ___________________________________ * Hero moment: That's something that I try to have at least once per session anyway: One character gets a glorious moment. The barbarian that holds back a whole army of undead while his friends desperately try to unlock the exit. Or the wizard who screwed the evil lord good and proper by using prestidigitation. The rogue who stole the ancient magic artefact literally from a dragon's claws. But even there, I don't fudge the rolls. Either I just don't roll at all, or I modify the situation so the PC can roll again without facing any bad consequences. The barbarian holding of the undead? For some reason they don't attack him directly, but just want to crawl over him to reach the other guys. The evil lord: Knows that you used some magic cheat, but still, that ring looks EXACTLY like the one he gave his daughter so many years ago. And so on...