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Any way to keep explored areas lit using dynamic lighting?

October 13 (8 years ago)

Edited October 13 (8 years ago)
I am about to start my first campaign using Roll20 and I was wondering if there was a way to keep the areas explored by my PCs illuminated (using dynamic lighting) when exploring, so they don't have to scribble down their own maps to keep track of where they have been?
October 13 (8 years ago)
Create an invisible png token and give it dim light out to say 60' then turn on vision and all players see light. In the token settings give all players access to it and give it an aura only you can see. Then when you put it on the object layer they will be able to see in those other corridors but shouldn't be able to see where the light is coming from. To make it harder for them to find those invisible you can make them smaller, I have had players accidentally grab the invisible lights.

That's the only way to do it for now.
October 13 (8 years ago)
I think (not 100% sure anymore, and I can't test it since I don't have access to DL anymore), you can drop the invisible token on the Map Layer and it still works, that way they can't move it.
October 13 (8 years ago)
Thanks, I'll give it a try
October 13 (8 years ago)
The Aaron
Pro
API Scripter
Unfortunately, tokens on the map layer lose their sight properties while there.
October 13 (8 years ago)
What Aaron said, they would still give light but players wouldn't be able to see through them on the map layer. I know I tried.
October 13 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
And, before someone asks, the same happens on any layer other than the object layer.
October 13 (8 years ago)
The Aaron
Pro
API Scripter
I think the GM Layer prevents light from showing though... 
October 13 (8 years ago)
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Ah, true, that's what I get for blanket statements