Alby said: First annoying question: In the core rule book (p100) laser weapons are listed with a single weight and with two costs - one for the weapon and one for the power pack. With no weight for a power pack I assumed that the weight was included in the weight of the weapon. A 3kg pistol just seemed crazy, but it made sense if that weight included a power pack. The laser weapon descriptions in csc (p84) include the cost and weight of power packs. It's not clear if this is for an extra power pack or if the weight of a power pack isn't included in the listed weapon weight and you have to buy it separately. Hoping to get a ruling on that . If metric/imperial conversions are a hassle - a loaded assault rifle weighs about 3kgs, and an unloaded M60 weighs 10kgs. Treat each book as if written by a different author and format. Yes, the Main Corebook seems to include the weight of a backpack power source for a laser weapon. The cost of the power pack may be separate so the user can be more trigger-happy with his second power pack on the vehicle nearby. CSC seems to have corrected the issue. This may be a single instance where CSC was written with brains in mind. Grating question number two: the PGMP and FGMP stats in th CSC seemed to fix up the stats listed in the Main Rulebook (p100) and bring the weapons back into line with how they were presented in Classic, Mega, and Striker. The only difference is that csc has given them a very limited number of shots (csc p100). In every other incarnation of Traveller including the Mongoose Main Rulebook you've had 24 hours of "LET'S ROCK!" With these bad boys thanks to a fusion power pack (except for the PGMP-12. With that you only got 50 shots from a battery). I'm trying to figure out if this is some weird typo or if the writers of csc were actually meaning to give the Imperial Marines a staple weapon that ran out of juice 12 seconds into a fight. Maybe there is a seperate fusion pack item somewhere that is intended to go with these weapons, and if you don't have one then the internal batteries only have enough juice for ten shots? Keen to get a ruling on this. Let's roll with the Main Corebook and treat the CSC version as alternate or lesser-tech or some other off-brand of MP artillery weapons. Keeping it simple as the CSC makes almost everything listed as Over Powered and often aimed at campaigns that can reach in to TL 16+. As the former Referee, I wanted a simplistic weapons list and simplistic combat rules. CSC seemed to blow things out of proportion more often than not. If it feels Over Powered, then chances are likely the cut-paste weapon was imported from elsewhere at the behest of lil boyz who want bigger gunz. I favored story over New-Hawt in the campaign, (new Referee caveat and all). Thanks.