Hoping to kick off a discussion about EMP weapons and effects and how to protect ourselves from them. I think there are a couple of different ideas and rules bouncing around. Would be good to settle stuff. Cut and Paste from the CSC p 111 (bold text added for emphasis) Electromagnetic Pulse: EMP rounds cause a massive flare of electromagnetic radiation which will not harm personnel but will cause unshielded electronics to shut down for 1d6 minutes – some systems may be ‘fried’ by heating caused by electromagnetic induction. EMP will also briefly ‘white out’ many forms of sensors and can flood the airwaves with static. TL TYPE Destroyed 5 Civilian 8+ 5 Military 9+ 6-7 Civilian 5+ 6-7 Military 6+ 8-9 Civilian 6+ 8-9 Military 7+ 10-11 Civilian 9+ 10-11 Military 10+ For every TL a system is above 11 the target number is increased by one Low tech technology is significantly more robust than later Tech Levels, making them far more resistant to damage from an EMP pulse. Shielded electronics apply a –3 DM to the roll to see if the electronic system is destroyed. There were rules in another supplement somewhere that covered EMPs, but the the life of me I can't remember where to find them. From memory they were very basic. You stuff if fried if it isn't shielded, and if it is then it's immune. The CSC rules are a bit different. There are two levels of friedness. One is how many minutes your piece of gear is KOed for. After that time you check to see if it's permanently dead of if it was was just temporarily ionized. The table is actually very cool. Low tech gear is more resistant to EMP than mid tech gear is. After that the chance to resist destruction from EMP goes up one point per TL. Shielded stuff gains a -3DM to avoid being totally destroyed. So shielded stuff will never be temporarily fried. It will only be either totally fine or totally fried. If anyone knows where the other EMP rules are please post them here. When it comes to setting up an EMP booby trap near our airlocks, we could use the artillery shell rules in CSC to knock something up. Either that or we could mount an automated RAM launcher turret near airlocks that are loaded with EMP grenades. EMP grenades cost 100cr each.