How about when i drop a graphical element to the map layer i also get to select another alternative version of this same graphic, which the GM can toggle during game play.
This would allow for example to use a graphic of a room, with an alternative graphic of the same room beginning to flood... or the same room with a wall collapsed. Or maybe a glowing statue, or a secret door .
Simply put having 2 (or multiple) states for any graphical map element.
These features would be great for giving players the feel that dynamic events or story events could effect the environment in some way. Its the first step toward animated special effects, but seems like a nice simple way of acheiving the same "feel" for players.