Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Rollable Table Tokens > Random Side 0-weight bug?

1382670296
Nick H
Sheet Author
Hello, I've created a rollable table with a 0-weight item. If you roll the table in the chat window, it appears to respect the 0-weight item (the item is never selected). However, if you click the table's Token button, then roll the token (choose random side), the 0-weight item is sometimes selected. Does rolling a token respect the weight distribution as expected? I did see in the documentation that changes to the table will not be reflected by existing tokens, but the token I'm working with was created after the 0 value existed in the table. Thanks! -Nick
1382670532
Gauss
Forum Champion
Confirmed, it appears it does not respect the distribution. I will ask the Devs about this. - Gauss
So...the way that this works, once a "token" is created from a table, we only put one "side" to the token for each entry in the table. The weights in the table are only applied during actual chat table rolls. I can see how this is confusing, though, and why you would want it to respect the table weights in token rolls as well. The way it's currently implemented makes this difficult, unfortunately, but I'll take a look and see if I can get it to start working better. Thanks for pointing this out to us.
Just had a similar issue, did a forum search and here I am. I was planning to use this for character creation on Dark Heresy (A homeworld table token for players to click and get visual feedback for instance). I guess this is more of a suggestion but it would be lovely if weight applied to token rolls as well.
1382806822
Nick H
Sheet Author
Thanks, Riley. It would be cool if rolling the token returned the same api debug info as rolling the table. As-is, after rolling the token, there's no way to link the results back to the rollable table (in order to decrease the count there). Of course, this is just a workaround until we have the ability to create tokens via the api. Riley - if you're ever in KC during the week, I'd love to buy you a beer! Thanks for all the hard work!