I was wondering if I was missing something on how to add outlines other than using drawn shapes on that layer. My issue is I have a LARGE dungeon map with round rooms, corners, and hallways. I went and took my dungeon map, cut out a 'negative' layout of it in Photoshop using transparency of the rooms. and dropped it into the dynamic light layers so it covered the solid areas. I was assuming it would take any solid part of that image and block light..while the cut outs would allow light but it didn't seem to work that way. Am I doing something wrong to get this to work? it would take days of work to try to draw outlines of all 200+ rooms, not to mention the round parts to get a convincing working model on it. Is this even possible? to use objects on the dynamic layer as light masks...if not, is there an easier way to do it? Seems over complicated to have to spend more time editing a map, than the time they would spend total playing on it :P