Specifically with respect to screen real-estate and regardless of game system in use: The following lists and or functions of the game need a windowed break out similar to the character sheet and perhaps then the character sheet (journal entries) integrated with that new feature set. : 1) Maps 2) Token Ability Macros 3) All PLayer Game-Wide Macros 4) The Initiative/Turn Order List 5) The controls bar (this one is less certain but still makes sense from a policy-in-functions perspective) Discussion: I have so many maps I have to scroll like 8 lengths of the screen to get to the ones on the end. I use them all and will add more. When I move the players this is insanely cumbersome. Token abilities can fill the entire screen, some characters literally have 100 abilities or needed macros. They need to be windowed, smaller, color coded buttons, maybe textured buttons, anything you can do to make them visually smaller, yet distinct. The general macros suffer from exactly the same set of issues. The scroll bar on top of scroll bar thing is annoying. My scroll goes 3 lengths of the screen. The turn order list can be arbitrarily huge in this age of notepads and notebooks. Window it. It has to constantly be moved and stream reviews of my games show this to be a constant trouble. Even the controls bar is taking up space that would be better suited as pure map. My maps are properly large and interesting. They need lots of screen real-estate to set out an encounter. Everything needs to be divorced from the map area and the map area needs to be the whole screen.