Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Screen real-estate

Specifically with respect to screen real-estate and regardless of game system in use: The following lists and or functions of the game need a windowed break out similar to the character sheet and perhaps then the character sheet (journal entries) integrated with that new feature set. : 1) Maps 2) Token Ability Macros 3) All PLayer Game-Wide Macros 4) The Initiative/Turn Order List 5) The controls bar (this one is less certain but still makes sense from a policy-in-functions perspective) Discussion:   I have so many maps I have to scroll like 8 lengths of the screen to get to the ones on the end.  I use them all and will add more.  When I move the players this is insanely cumbersome. Token abilities can fill the entire screen, some characters literally have 100 abilities or needed macros.  They need to be windowed, smaller, color coded buttons, maybe textured buttons, anything you can do to make them visually smaller, yet distinct.   The general macros suffer from exactly the same set of issues. The scroll bar on top of scroll bar thing is annoying.  My scroll goes 3 lengths of the screen. The turn order list can be arbitrarily huge in this age of notepads and notebooks.  Window it.  It has to constantly be moved and stream reviews of my games show this to be a constant trouble.   Even the controls bar is taking up space that would be better suited as pure map.  My maps are properly large and interesting.  They need lots of screen real-estate to set out an encounter.  Everything needs to be divorced from the map area and the map area needs to be the whole screen.
1492525140
Laurent
Pro
Sheet Author
API Scripter
At least, I do need some better interface to navigate between maps!
Ulti said: At least, I do need some better interface to navigate between maps! This suggestion may be a more prominent one for you to contribute to. As for dealing with macros and token actions and the like, you can always nest stuff by using dropdown prompts . It is unlikely you have 100 different abilities that require their own unique macros, so putting several in one macro could be quite useful.
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .