
Hi rollers,
We've pushed out an update to add new features to the Compendium and the way it integrates into your games. Alongside the launch of Volo's Guide to Monsters we've got new tools for all our users.
Indicators. There are now thumbnail previews next to pages with default art tokens, while browsing and searching the Compendium inside the application. There are also codes to differentiate the page's source without having to open the page.
Drag and Drop. You can now drag and drop any Compendium page directly onto the tabletop and it will import into your game. If the page is a Monster or NPC it will add the character to your game's Journal. If the Monster/NPC had a default art token, it will also set it as the default token for the character and place it directly onto the VTT. If the character is already included in the game, it just creates a copy of the character's default token.
If the Compendium page is anything else, Lore, Magic Items, etc, a handout with the page's specifics will be created so that you can easily share with your players.
Character Sheet Integration. These tools are now available to be used in any character sheet. Authors are free to include "drop and create" functionality into their character sheets by including the class of "monsters" or "npcs" to their existing "compendium-drop-target" section. The new class must match the "Category" of the compendium page. For the 5th Edition SRD this is "monsters".
There is now a "sheet:compendium-drop" listener for this event. Included with this new listeners is the "setDefaultToken()" function that will allow sheet authors to customize the output of default tokens generated by the drop process. If the Compendium page has an associated art token, the setDefaultToken function can set everything from the bar values, bar represents, auras, the name and nameplate, what parts of the token are visible and editable by players, dynamic lighting options, and more.
We at Roll20 heard your feedback. As a result we've standardized the way compendium items import into your games using the Roll20 OGL sheet, in order to match the style of Lost Mines of Phandelver and Storm King's Thunder. This includes HP being in Bar1, AC being in Bar2, nameplates showing by default, has sight option being on, damage auto-rolling, and the token emitting a light radius that only it can see representing its dark or other vision types.
We were not comfortable setting these options as the default until we gave our community sheet authors the ability to customize their own games. It is important to us at Roll20 to give the community the freedom to import Compendium entries into your games in whatever format best suits you and your group's play style. In that same vein we plan on including more default customization options for your games in the near future.

We've pushed out an update to add new features to the Compendium and the way it integrates into your games. Alongside the launch of Volo's Guide to Monsters we've got new tools for all our users.
Indicators. There are now thumbnail previews next to pages with default art tokens, while browsing and searching the Compendium inside the application. There are also codes to differentiate the page's source without having to open the page.
SRD: Systems Reference Document for Dungeons and Dragons 5.1
VG1: Volo's Guide to Monsters
VG1: Volo's Guide to Monsters
Drag and Drop. You can now drag and drop any Compendium page directly onto the tabletop and it will import into your game. If the page is a Monster or NPC it will add the character to your game's Journal. If the Monster/NPC had a default art token, it will also set it as the default token for the character and place it directly onto the VTT. If the character is already included in the game, it just creates a copy of the character's default token.
If the Compendium page is anything else, Lore, Magic Items, etc, a handout with the page's specifics will be created so that you can easily share with your players.
Character Sheet Integration. These tools are now available to be used in any character sheet. Authors are free to include "drop and create" functionality into their character sheets by including the class of "monsters" or "npcs" to their existing "compendium-drop-target" section. The new class must match the "Category" of the compendium page. For the 5th Edition SRD this is "monsters".
There is now a "sheet:compendium-drop" listener for this event. Included with this new listeners is the "setDefaultToken()" function that will allow sheet authors to customize the output of default tokens generated by the drop process. If the Compendium page has an associated art token, the setDefaultToken function can set everything from the bar values, bar represents, auras, the name and nameplate, what parts of the token are visible and editable by players, dynamic lighting options, and more.
We at Roll20 heard your feedback. As a result we've standardized the way compendium items import into your games using the Roll20 OGL sheet, in order to match the style of Lost Mines of Phandelver and Storm King's Thunder. This includes HP being in Bar1, AC being in Bar2, nameplates showing by default, has sight option being on, damage auto-rolling, and the token emitting a light radius that only it can see representing its dark or other vision types.
We were not comfortable setting these options as the default until we gave our community sheet authors the ability to customize their own games. It is important to us at Roll20 to give the community the freedom to import Compendium entries into your games in whatever format best suits you and your group's play style. In that same vein we plan on including more default customization options for your games in the near future.
