
Hi there! Thanks for dropping by, here's what you need to know :D I am currently working on a Hexcrawl open-world map for 5E and this is a quick pre-check to see if there's any interest. By the time official recruitment starts the entire campaign/continent shall be finished and further adjustments shall only be made for player effect on the world. This is an extended campaign rather then a oneshot. To further reiterate: this campaign is likely to start in a few weeks to a month at most, not immediately. Please note the day/time has not been set just yet, but this shall take place in GMT , either weekly or bi-weekly. A little about the campaign (No spoilers!): A group of strangers arrive in uncharted lands with no hope of return to civilisation. Untold treasures litter the landscape amid the trials and tribulations of beasts, dungeons and trying terrain. Can they eek out an existance on the edge of the world and prosper, or will they simply turn to dust among the bones of those who came before...? Looking for 3 or 4 players at a push, a mix of both new and experienced players welcome as we are mixed already! Familiarity with hexcrawl is also not necessary, though delightful. There will be a session 0 to settle in and get cozy with your party, work out our RP dyamics, and go over any homebrew stuff that's be helpful to know. Voice chat expected via Discord. This is a Survival campaign: rations, fatigue, weight, ammo, weather ect. shall be tracked. It will be possible, though difficult, for the party to wander into dangerous areas above their level. "safe" areas may also be reclaimed by the wilderness if threats within the area or nearby are left to fester. This is Open World : a heavy focus is set on player-driven actions and decisions. The continent is populated by dungeons, magic, monsters and baddies but it is purely the parties decision what they wish to investigate. Bear in mind creatures here have their own plans: and they will act on them in their own time if left uninpeded - though perhaps some of these shall never truly reach the players, depending on their actions. This is a Wilderness campaign: Settlements are few and far between, and many are unfriendly. Friendly settlements will need PC help to survive in such a brutal place, but as everything on the map, this is a choice (though session 1 shall origionate in a "friendly" area). Ground up, you start at Lvl 1. Player death is a fair possibility, so please be emotionally prepared for that :) Some homebrew: slightly different god pantheon (same domains), critical fail/successes via percentage dice, Numenera-esque influences and adjusted survival mechanics to add to the focus of the campaign. But do not fear: there isn't a boatload of information for you to memorise, what little there is shall be covered and a reference provided, and you can always ask the DM if you have any questions. A heavy focus on characters and RP though with great oppurtunities for combat and skills. You will regularly be asked questions that will have a strong effect on the style of the campaign, so keep that in mind! A little about what's expected from Players: A healthy attitude, enthusiasm and a willingness to engage. A mic and fluency in the english language A passion for storytelling and character development over min maxing, rules lawyering, minutia or delaying progress in the name of a mechanics discussion: the characters and story will always be more important then the systems used to facilitate them. A respect for your fellow players and DM A little about your DM: I started playing AD&D a bunch, skipping along to 3.5 and briefly 4, but this is my first whack at 5e. I've also played a few other systems (GMed for Numenera, Player for Sword & Wizardry, Player for Vampire the Masquerade and Shadowrun) My last big campaign I DMed for D&D was AD&D a good decade ago so I'm a little rusty! I am also pretty new to 5e. I run a pretty chill sesh and I'm all set for the glory of banter and good fun. IC may get tense at times but OOC should be kept friendly at all times. I would like to get a deeper understanding of how my players like to play, their motivations ect. before first session, so I'll probably be asking you for a quick 1x1 chat once the cogs and gears are underway! Feel free to drop me a PM and get to know your DM and campaign a little better, or ask me questions if you need anything! I don't bite, but my owlbears do. * Congratulations! You have navigated the first challenge of surviving this thread. You're probably ready to tackle your first dungeon now, right...?