Find Familiar – 1 st level spell
allows a wizard to gain the service of a
familiar, a spirit that takes an animal form you choose: Spider is an option
the familiar has the Statistics of the chosen form , though it is a celestial, fey,
or fiend (your choice) instead of a beast.
familiar acts independently of you, but it
always obeys your commands
within 100 feet of you, you can communicate with
it telepathically. Additionally, as an action, you can see through your
familiar's eyes and hear what it hears until the start of your next turn
Can deliver touch spells, uses my attack
modifier
Mechanical Servant
– 6 th level class feature
Select a Large beast with a challenge rating of
2 or less ( Giant Spider CR 1 is an option ).
The servant uses that beast’s game statistics,
but is a construct
The servant obeys your orders to the best of its
ability. In combat, it rolls its own initiative and acts on its own
Understands the languages you speak
If I am the target of a melee attack and the
servant is within 5 feet of the attacker, you can use your reaction to command
the servant to respond, using its reaction to make a melee attack against the
attacker. I envision a mechanical giant spider with built in “saddle”
Docent
Technology – if memory serves, docent technology allows for the “trapping”
of spirits Using
Find Familiar with Cyre tech to bind a fey into a docent and that docent is incorporated
warforge style into my familiar/mechanical servant/mount. Familiar/Servant Traits
Spider Climb : The Spider can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact
with a web, the Spider knows the exact location of any other creature
in contact with the same web.
Web Walker: The Spider ignores Movement restrictions
caused by webbing.
Attributes
(Based on Basilisk Sentry crossed with Giant Spider) Large Construct
AC 15
HP 60 Speed 30' Climb 30'
STR 14
DEX 16
CON 12
INT 2
WIS 11
CHA 4
Blind Sight 10’, Darkvision 60’
Stealth +7
Bite 1d20+5 1d8+3 Web 1d20+5 Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d8 + 3 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 2d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned in this way.
Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft.,
one creature. Hit: The target is Restrained by webbing. As an action,
the Restrained target can make a DC 12 Strength check,
bursting the webbing on a success. The webbing can also be attacked and
destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning,
poison, and psychic damage).