Finderski said: Excend said: Great! Thank you for all your answers! So, just to clarify, there's no way for him to export the content (aside from characters) from a game? So if we are mid-campaign, we should wait until it's finished to switch owners (or else have tedium)? Thanks again for your quick and helpful reply! Or you could gift him a subscription... True but that doesn't help moving the content from one creator's game to another creator's game. There are some work arounds. The character vault works for PCs, NPCs, and monsters. For handouts, you will have to copy and paste them from the original handout to the new ones in the other creators game, time consuming but doable. For maps that are built in roll20, it is usually recommended for someone to turn off the grid, clear the map of anything related to monsters or characters (tokens) or any other non permanent token, and start making screen captures at the zoom percentage that is desired. Take a 3rd party program (photoshop, gimp, etc...) and stitch the screen caps back together then uploaded them to the new campaign and set them up. If the maps are not built in roll20 then how you share them between each other is up to you, outside of roll20 as roll20 does not promote any type of piracy. The easiest way is just to let one person be the creator of all the games and everyone just gifts him a few dollars so he can maintain a pro subscription and use the transmogrifier tool to move things to different games as needed. Everyone benefits from the creator being a pro subscriber also. No ads, Co-GMs having access to dynamic lighting, everyone being able to use the API scripts that the creator installs (only the creator can add scripts but everyone can use the commands). The only few things that Co-GMs can't do as the creator is outside the gameroom itself and those involve the sheets, api, updating the game time (that might be possible now) and a kicking players from the game. I think that covers it for the most part. Good luck and have a fun game.