mechanized automated shielded knight’s armor MASKA Large piloted walker with a weapons platform. Nano Knight and Nano knight 2nd gen The Nano Knight 2nd Gen is engineered to accept the newest levels of nano interfacing technology. All nano knights receive nano interfacing technology that is injected into the mother’s eggs prior to fertilization. This is so the mind maps in the nano interface into the mental neural network. Nano technology that requires sophisticated interfacing needs to be incorporated into the biological neural network. This was practiced on many nobles mothers. The mental neural network is still not very good at multitasking or processing sophisticated requests at once and so a genetic engineered knight was designed. The nano knights 2nd gen typically have a father of renown and then the mother who had her eggs treated with a nano bath is then outfitted to be a sort of cybernetic hermaphrodite. The hermaphrodite then makes dormant the fertilized zygotes that will then be impregnated into a genetically engineered woman that can have a baby gestate for two years or a little more than twice as long as a normal gestation. The third mother is designed to help add genetic splicing that allows additional mental processing to the baby so to allow for true mental multi tasks to occur allowing for the more advanced nanites to be usable. Biomorphic armor is a form fitting ablative personal armor that boils off silicon to disperse and diffuse energy weapons. The armor also has a layer of reactive gels that disperse kinetic force that has punctured or fractured through the ablative silicon layer. Kinetic damage reduces ablative effectiveness. Armor: Kinetic 2D / Ablative 3D. Loses 1d3 pips for each kinetic hit that causes damage above the 2d kinetic roll.