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Roll20 for Dummies?

I wish I had that book, lol. Anyway, here is my issue: I am an older guy that used to play D&D 1st edition with his buddy's when 1st edition was all there was (late 70's, early to mid 80's). Well, me and my friends would like to try an get together again and relive some of that fun. However, we live across the country now, hence the need for a virtual table top. Everything I've read tells me roll20 is the place to go. So I'm here and struggling through learning this. I am far from being a "teckie" so I am really have troubles. I've tried to watch tutorial videos on youtube, but the ones I've seen assume alot of things that I dont know, and seem to focus on later editions of D&D and account for things that I have no idea about. I'm looking for someone with infinite patience to help me learn this system so I can present it to my friends. Any help would be appreciated. Thanks in advance, Rex
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Pat S.
Forum Champion
Sheet Author
Drop me a line Rex and we can set up a time to run you through the basics. I have a game tonight otherwise we could do it now. It doesn't take that long to learn the basics.
Rex, you might find the wiki useful as well: <a href="https://wiki.roll20.net/Main_Page" rel="nofollow">https://wiki.roll20.net/Main_Page</a> We've got a set of getting started videos (for both player and GM) and Kristin, one of the mods, has made a set of very nice tutorial videos as well. You'll find the videos embedded in the relevant sections of the wiki, but you can also find them on Youtube: <a href="http://www.youtube.com/user/Roll20Help" rel="nofollow">http://www.youtube.com/user/Roll20Help</a>
One thing that may help is to try your best to ignore the fact that this is on a computer and try to do things exactly the way you're used to. Think of how you used to play. My guess is that it was with graph paper or possibly a dry-erase mat with physical dice. Try these steps: Player Characters/Monster Tokens: When you start a new campaign, click on the "Art Library" tab and search for "Sphere". The first thing that should come up is a white circle with a black background. Drag that on the grid somewhere and you should see a white circle with a bit of shading on the map. Think about this like a colored token (we used these a ton when we didn't have miniatures). Now double-click the circle. I window with a bunch of stuff and "Edit Token" at the top should appear. Ignore it...you wouldn't have all that stuff in your old game, you can figure it out later. There's one thing you're looking for..."Tint Color" at the lower left of the window. Click it, pick a color, and hit "Save Changes" at the lower right. Now you have a colored token, just like the colored marbles you could get at a hobby store. In an encounter you can use red for goblins, yellow for the ogre, and have a color for each player character. Want to differentiate the tokens a bit more? Double-click again, put a 0 in "Aura 1", choose a color, and click the check box next to "See" near "Aura 1" if you want your players to see it too. You now have a ton of combinations and you don't have to search for a bunch of tokens. You can also type a name of the token, i.e. "Goblin", click the check box next to "Show nameplate", and give players "See" permission next to name. This will label the tokens, making them easy to identify. Want a bigger monster? Drag the corners to make the token bigger. You can copy and paste them and they'll keep all the changes you made, so if you want several goblins you can cut and paste just like you would in Word. Last, in the options (double-click), note the "Controlled By" option. You can click this and select a player (or "All Players" for everyone) and they'll be able to move that token however they want. They can't delete or copy it, however, just move it, and change whatever properties you give them with the "Edit" boxes. This is handy for PC tokens. Maps Maps are even easier. Don't worry about map tiles or anything like that. You have a grid, and you can draw. Mouse over the paintbrush on the little bar at the top left, then select "Polygon/Line". Find the corner of a room you want to start, and (this is the key!) hold shift while clicking the corner. While still holding shift, click the end corner. You should now have a perfectly straight black line right along your grid (shift enables "snap-to-grid"). Here's the next trick...if you just hold shift and click farther on, your line will continue. If you go all the way back to your start point, you will "close" the line (in this case a polygon). If you want to stop a line without closing it, right click. You can now start a new line. You can change the color and thickness of lines with the options at the top left. Each line is now a separate object as well...if you click the icon that looks like a mouse pointer at the top (select) you can move them wherever you want, or delete them by selecting and hitting your Delete key. If you hold shift while moving they will continue to snap to grid, otherwise you can move them freely on the table. Finally, in order to really do a campaign, you'll need to add multiple maps. Click on the bookmark icon at the top right corner. A row with "Create New Page" and "Start", along with some squares above them, should show up. Click "Create New Page" to make a new map. Mouse over one of the pages and you'll see two things pop up, one on the left, the other on the right. The one on the left (Blue "gear" icon) opens up page settings where you can change the size of the map, plus a bunch of other stuff if you want. The key things are map size and "Delete" if you want to permanently remove a map. You can drag and drop the pages in any order you want. Click a page name to rename it. The only person who can see this is you as the GM. You'll also see a red "Players" bookmark on the Start page. You can drag and drop that bookmark to a new page and your players will all shift to that map. You'll need to copy and paste their tokens from the old page in order for them to get to the new page. Dice Dice macros are handy but not necessary. You can use the dice rolling tool to easily roll dice, and it even keeps track of your last couple of rolls so you can quickly reroll common rolls. I usually roll in chat, however, and there are a couple of things that make this easier. Just type /r (or /roll if you prefer) and the number and type of dice you want to roll, plus modifiers if you want. For example, /r 1d20+5 will roll a single d20 and add 5. If you have a fireball and want to roll 5d6, just type /r 5d6. Want to reroll it (or retype anything in chat)? Press the Up arrow key and you can scroll through previous chat commands. Character Sheets Chances are high your system can handle purely text-based character sheets. I've written literately hundreds of characters for D&D campaigns (and sometimes for fun) in notepad. To make a character sheet, go to the "Journal" tab, click the "+ Add" button next to "Characters", and you have a blank character sheet. Ignore 90% of what's on the sheet, like Avatar and Default token. The things you want are these: Name In Player's Journals Can Be Edited & Controlled By Bio & Info Ignore everything else for now, and don't even bother with the other tab. Name is the character's name. If you click the second two options, a list of everyone in your campaign will show up. This is who can see (first option) and who can modify (second option) those sheets. For the old school feel, you can choose "All Players" for In Player's Journals so everyone can read everyone else's character sheets, and just select the person who's character is represented in Can Be Edited & Controlled By . For the Bio & Info section fill this out with the text character sheet. You can copy and paste directly from notepad or Word as long as the formatting isn't too crazy. You can have your players fill out their own sheets here as well. Anyway, I hope that helps! It seems like a lot but it's really not that different from your old stuff. I think these are the core components you'll need to run a D&D game just like you could with pen and paper. Keep in mind that you'll still need to put in time for preparation before your game just like P&P roleplaying; don't expect Roll20 to let you skip this step. There's plenty of other stuff that can make your campaigns better than the pen and paper version and you'll probably figure them out as you mess with the program more. At first, however, I recommend sticking with this, maybe with the addition of a couple different tokens or adding hit point counters to tokens (click on of the three circles and enter a number, then + or - another number to increment or reduce the value, i.e. -5 to remove five hit points). Good luck and let us know how your game goes!
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Saul Wynne
Plus
Marketplace Creator
Hi Rex, Some great links to Kristin's help videos and advice above, here's another tutorial link, hope it's useful. Dave, who is the creator of "Table Top Gaming" channel on YouTube and a very active DM/GM on Roll20 has done some good tutorials on Roll20 - see link below <a href="https://www.youtube.com/playlist?list=PLJGKJMlzabImiNQMQDXyIMq_NxSx0i5Zg" rel="nofollow">https://www.youtube.com/playlist?list=PLJGKJMlzabImiNQMQDXyIMq_NxSx0i5Zg</a> all the Best Saul
Superb post, Jacquesne. I've used tinting to alter bead tokens before but it had never occurred to me that all I really needed in that case was a single white token as a base! Tinting's also useful with images that haven't got quite the right feel, to darken a daylight shot perhaps, or add a touch of eldritch green, if you haven't got time to take the picture out to an image editor and back.
1382982115
Gold
Forum Champion
It's quite possible to use Roll20 for little-or-nothing-more than how you played AD&D in the 70s-80s. For this, the simplest, just have everyone start a Roll20 account. The DM will click to Create a campaign and it will give the DM a "secret link" to email to the players. Once they click the link, they are members of your campaign. Just call them on the phone and tell them when the game time is. Everyone will log-in to Roll20 and click "Join Game". When entering the game, everyone should say "Yes, Allow" for the Flash permissions, thus allowing your mic and-or webcam. YOU ARE DONE. Now just play AD&D. Talk to each other. Roll your dice at home, if needed, and say out-loud what you rolled. Or type your results in the chat room that scrolls on the side. Just play and communicate by voice, webcam, and chat-room. There is no need for other features like maps, tokens, online dice-roller, at first. Those are not necessary in AD&D. You can add them later if you choose, and learn as you go. My advice is start simple, just Log In to Roll20 and start playing AD&D verbally.
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Edited 1382983463
Spyke
KS Backer
"My advice is start simple, just Log In to Roll20 and start playing AD&D verbally." Exactly. You'll soon start using the other features as you play around. Waiting to learn a pile of stuff before playing just puts off the date you start playing. Go into it with a minimalist approach and you know it will work, so everyone will have fun. You can even hold pictures, from printed modules or your own quick sketches, up to your own camera to share them. Old school. ;-)
Gold said: My advice is start simple, just Log In to Roll20 and start playing AD&D verbally. Truer words were never spoken. You can do a lot of neato stuff with Roll20, but you don't need to.
1382996242
Pat S.
Forum Champion
Sheet Author
yup. If he shows up (I sent him an invite), I'm just going to walk him through some of the basics like the basic dice rolling, basic character sheet and the ease of loading maps and tokens. the map and tokens are just extras but it is nice to know. I figure about 30 minutes tops will cover the basics, maybe an hour depending on questions. I've been able to walk a person through the basic in 15 minutes before.
Metroknight said: yup. If he shows up (I sent him an invite), I'm just going to walk him through some of the basics like the basic dice rolling, basic character sheet and the ease of loading maps and tokens. the map and tokens are just extras but it is nice to know. I figure about 30 minutes tops will cover the basics, maybe an hour depending on questions. I've been able to walk a person through the basic in 15 minutes before. can I get an invite too please mate, I've got some of the basics down, but could do with learning others tho :D
Another night tho, I've just been summoned by the gf :D
1383003021
Gauss
Forum Champion
Did the GF use a binding circle? :) - Gauss
1383005890
Pat S.
Forum Champion
Sheet Author
H16HP01N7 said: can I get an invite too please mate, I've got some of the basics down, but could do with learning others tho :D I'll drop you an invite soon. There are others that are more skilled with macros but I have no problem with helping others with the basics.
1383009865
Pat S.
Forum Champion
Sheet Author
well It looks like he is a no show.