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[D&D 5e Community] Monk class feature macros

Greetings. I'm currently playing a Monk and I wish I could use some Monk class feature macros like Deflect Missiles, Slow Fall, Stunning Strike and Quivering Palm. I tried to find something at the Google, but I couldn't find anything. If someone can share some link with these macros or have them done already, I would be grateful.
Ok, so here we have some macros for Monk. Some of them are for Open Hand Monks: ===== OPEN HAND TECHNIQUES: &{template:default} {{name=Open Hand Techniques}} {{Description=Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: ● It must succeed on a DC [[8+@{pb}+@{wisdom_mod}]] Dexterity saving throw or be knocked prone. ● It must make a DC [[8+@{pb}+@{wisdom_mod}]] Strength saving throw. If it fails, you can push it up to 15 feet away from you. ● It can’t take reactions until the end of your next turn.}} DEFLECT MISSILES: &{template:default} {{name=Deflect Missiles}} {{Description=Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[1d10+@{dexterity_mod}+@{Level}]]. If you reduce the damage to *0*, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.}}{{Check=[[1d20+@{dexterity_mod}+@{PB}]] [[1d20+@{dexterity_mod}+@{PB}]] vs AC}}{{Damage=?{Martial Arts damage?| D4, [[1d4+@{dexterity_mod}]] | D6, [[1d6+@{dexterity_mod}]] | D8, [[1d8+@{dexterity_mod}]] | D10, [[1d10+@{dexterity_mod}]]}}} SLOW FALL: &{template:default} {{name=Slow Fall}} {{Description=Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.}}{{Damage reduced=[[5*@{Level}]]}} STUNNING STRIKE: &{template:default} {{name=Stunning Strike}} {{Description=Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a CD [[8+@{pb}+@{wisdom_mod}]] Constitution saving throw or be stunned until the end of your next turn.}} WHOLENESS OF BODY: &{template:default} {{name=Wholeness of Body}} {{Description=At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.}}{{Hit Points healed=[[3*@{Level}]]}} QUIVERING PALM: &{template:default} {{name=Quivering Palm}} {{Description=At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a DC [[8+@{pb}+@{wisdom_mod}]] Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it lakes [[10d10]] necrotic damage. You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.}} ========== All these macros are simple, but most of them work fine. One can customize them as you want. However, I'm having some issues with some few macros. For example, Slow Fall and Wholeness of Body are not working correctly. Instead of multiplying the levels by "X", they are just showing "X" (e.g: showing 5 for Slow Fall instead of 25). Another problem is the Deflect Missiles . I wish that both Attack rolls and the damage rolls wasn't automatic because one can choose to spend the Ki point or not if he can see a good or bad result before hand. So I would appreciate to have the possibility to click somewhere in the Feature's description to make the attack. Is there any way to fix these issues?
I fixed the problems with Slow Fall and Wholeness of Body by changing the  @{Level} for  @{monk_level} . So now I would like to change the Deflect Missiles macro so it does NOT make the attack and damage rolls automatically. Instead, I would like to use the Spellcard first and see the damage reduction (1d10+Dex+Monk level) and then later decide if I throw the missile back by clicking in the Spellcard. Is someone there who can help me with that?
Mr. Charles said: I fixed the problems with Slow Fall and Wholeness of Body by changing the  @{Level} for  @{monk_level} . So now I would like to change the Deflect Missiles macro so it does NOT make the attack and damage rolls automatically. Instead, I would like to use the Spellcard first and see the damage reduction (1d10+Dex+Monk level) and then later decide if I throw the missile back by clicking in the Spellcard. Is someone there who can help me with that? You could add in a button to make that attack when needed, just move the attack macro to a new ability on the character and reference it in your Deflect Missiles macro. make an ability on your character(CHARNAME) named Missile_return or whatever you like.  Missile_return &{template:default} {{name=Missile Return}} {{Check=[[1d20+@{dexterity_mod}+@{PB}]] [[1d20+@{dexterity_mod}+@{PB}]] vs AC}}{{Damage=?{Martial Arts damage?| D4, [[1d4+@{dexterity_mod}]] | D6, [[1d6+@{dexterity_mod}]] | D8, [[1d8+@{dexterity_mod}]] | D10, [[1d10+@{dexterity_mod}]]}}} And in your Deflect Missile macro leave out that section and replace it with  {{Returned=[Click here if returned](~CHARNAME|Missile_return)}} This will put a pink button in there that will call the Missile Return macro when needed.  If you wish to pretty it up you should look into using the built in templates that are made with the 5e Community sheet. Take a look at this Reddit post that lists most of the field options  here . It's a rabbit hole though, I will warn you.  Happy gaming
Also, you could replace the ?{Martial Arts damage?} Roll Query with the following: [[ 1d[[4 + 2 * floor((@{monk_level} + 1) / 6)]] + @{dexterity_mod} ]]
Ed S. said: You could add in a button to make that attack when needed, just move the attack macro to a new ability on the character and reference it in your Deflect Missiles macro. make an ability on your character(CHARNAME) named Missile_return or whatever you like.  Missile_return &{template:default} {{name=Missile Return}} {{Check=[[1d20+@{dexterity_mod}+@{PB}]] [[1d20+@{dexterity_mod}+@{PB}]] vs AC}}{{Damage=?{Martial Arts damage?| D4, [[1d4+@{dexterity_mod}]] | D6, [[1d6+@{dexterity_mod}]] | D8, [[1d8+@{dexterity_mod}]] | D10, [[1d10+@{dexterity_mod}]]}}} And in your Deflect Missile macro leave out that section and replace it with  {{Returned=[Click here if returned](~CHARNAME|Missile_return)}} This will put a pink button in there that will call the Missile Return macro when needed.  If you wish to pretty it up you should look into using the built in templates that are made with the 5e Community sheet. Take a look at this Reddit post that lists most of the field options  here . It's a rabbit hole though, I will warn you.  Happy gaming Thank you very much!! It worked as intented!
Glad to hear it!