
It's a common sci-fi/fantasy trope for one group to see better than others; for example, D&D and its ilk have normal, lowlight, and darkvision, not to mention things like blindsight, tremorsense, etc.
Now, with the dynamic lighting system, darkvision is easy enough - give a character a light source only they can see. But it would be nice to expand that idea into being able to have light sources for individual players, rather than just a single/group thing.
For example, in my (Pathfinder) party we have a torch-carrying summoner with an eidolon who has darkvision and an elf with lowlight vision. The eidolon has his own light source at 60 ft. The torch-carrier has a light source everyone can see... but I have to keep it at 60 feet, even though most players should only treat it as 40 feet, because if I put it at the shorter distance the elf effectively loses his lowlight. I have to give the whole party lowlight or lose the elf's, and neither appeals. But if the elf player could have a light (from the summoner) at 60 feet that only he could see, and then a separate light at 40 feet that everyone could see, it would work.
I don't know how hard this would be from a coding perspective (you already have the ability to give different lights to different people) but from a control perspective this would essentially mean making it so tokens could have several light sources, and every light source had a permissions list of who could see it (like characters and token traits already have).