Hey everyone. So the group have picked up a new game with a new dice mechanic. At the table it's really simple, but trying to automate it in roll20 is way beyond me. The normal roll is a standard 1d100 equal or lower than the skillvalue. So if Mr.Fighter have 75 in Swordsmanship, failure is 76 or above on the d100. However, what complicates things is that the roll can also be " open " or " closed " which is how difficult the roll is. An open roll always succeeds if the single digit is equal or less than a specific number, lets say 3 for a very easy roll. If Mr.Fighter with his 75 skill rolls 82 on a open (3) roll then he still succeeds as the single digit (2) is less than (3). In the same way a closed roll always fail if the single digit is equal or less than that specific number, so a closed (5) roll will have a 50% risk of failure even before you start rolling. To further screw with my meager "scripting" skills there are exceptional results . Any time both the ten-digit and single-digit is the same, 11, 22, 33, 44 etc, the roll is exceptional. If the roll is successful and exceptional it's an Exceptional success . Likewise the roll can also be an exceptional failure in the same way. The script would need to check if it's open or closed and if the single-digit is <= than the value, then it would need to check if roll <= than the Skill value, and lastly check if the ten-digit and single-digit is the same, while also check if the roll was successful or a failure. So, anyone feel the need to earn my everlasting gratitude in helping my group back to roll20 instead of having to awkwardly socialize around a real table?