I have tried putting the 'light emitting icons' (LEIs) around the edge of the map (Cragmaw Castle, for those that know that one). It actually messed up the system in some way that it needed a DEV person to reset things inside the DB. Now, that may just have been bad luck on my part (or user error, more like!), but I'm not a fan of the LEI approach. I use dynamic lighting to restrict line of sight when they're outside - say at dusk - and having multiple MEIs just did some weird stuff (might try the single *large radius* LEI in the map center for outdoors, but this would not have helped with the castle and it still might not show the shadows right - I'll have to play with it and see). I did post a development request to ask if they could add an 'opacity' slide to the lighting section, so it'd dim itself down automatically, but not heard if that made the hit list yet. I had not thought of changing the vision setting for the PCs - guess I'll take a D for that one! - but that might provide exactly the right effect though... might need some macro's to change the vision settings quickly and easily. For example, select a token (that's carrying a torch) then the macro sets the vision settings to 40' bright light that everone can see and 400' dim lighting. Then a token to take off the effect... Hmmmmm...