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Polaris (Chivalric Tragedy at Utmost North) One-Short 12/2

I'm seeking players for an online one-shot of Polaris: Chivalric Tragedy at Utmost North to be played on Friday, December 2, 2016, at 8 p.m. US Pacific time, GMT-8. (Just to be clear, this is the 2005 indie game designed by Ben Lehmann, not the French sci-fi game designed by Philippe Tessier.) "Once upon a time, as far north as north can go, there lived the greatest people that this world will ever know. We cannot look upon them as they were, but we can understand them as they die, melting like a snowflake in the sun. For those people are gone now, destroyed, just as the world destroys all beautiful things. All that remains are memories, moments frozen from the flow of time." One of the classic indie games, Polaris aims to weave a story of doomed knights trying desperately to save their once-proud cities from demonic hordes without losing their own souls in the process. <a href="https://app.roll20.net/campaigns/details/1831749/polaris-one-shot" rel="nofollow">https://app.roll20.net/campaigns/details/1831749/polaris-one-shot</a>
That's 4am for me; otherwise I'd be immediately volunteering.
The link you provided is to the main page which is inaccessible to people not already in the game. Try providing the link to the LFG listing instead.
I'll get the hang of it one of these days!&nbsp; Here's the LFG listing: <a href="https://app.roll20.net/lfg/listing/63171/polaris-o" rel="nofollow">https://app.roll20.net/lfg/listing/63171/polaris-o</a>... Andrew, if this is a success, I hope to do similar one-shots in the future, so maybe another session will be at a time that works for you!
Post-game one paragraph review: Polaris is an enjoyable storytelling game with a unique and engaging setting with just the right amount of detail to leave it open for the imagination of the players to fill in and make it their own. Polaris technically has no GM, and is a very collaborative game where everyone at the table takes turns playing the roles of NPCs and antagonists in the interconnected stories of their heroes that unfold like a series of vignettes, and the narrative is driven by bargaining between the hero and antagonist over what happens. Ultimately, the tales are meant to always be ones of chivalric tragedy: you either die a hero, or live long enough to become a villain. We played a slimmed-down version that was easy to pick up and run with, but the complete rules look equally easy to work with. In a single session of play, we were able to tell fairly well-developed stories of two knights start-to-finish with some really dramatic moments in them. This is a game I'd look to play again, and recommend to others, especially for players who are oft-overlooked at the game table. In Polaris, your voice will be heard.