Hello all again! You've been so wonderfully helpful, I just can't resist the urge to come back to you for more help. So, I'll include the long story for background, but the short version is that I get an error message when trying to add both scripts to my game (namely that they read or write to the same fields). Now, the wiki page for both scripts says neither have any conflicts, so my question is does anyone know whether they conflict or not? Here's the long story, just in case someone cares to read and catches something in it that I've missed. (But honestly, just skipping it and answering my short question will be incredibely appreciated). I appear to have borked at least my Collision Detection script, and who knows what else. Trouble shooting is difficult because I was using a bunch of scripts, some of which I created myself, so I won't post all the code here and ask anyone to go through that. I installed the Collision Detection script, saw that it had a possible conflict, and continued figuring I could always disable or delete the script. Not surprisingly, I was unable to get it to work. So, I figured I'd go about disabling other scripts until it worked, so that I could try to find a fix for the incompatibility. I disabled and disabled, until nothing was left but Collision Detection. Still, it would not behave. "Well, everything else is disabled." I thought to myself "I must be doing something wrong here." And so I went through (what I know to be) the checklist. My test token was linked to a character, that was controlled by a player (check). My rectangles were #ff00ff, just as they were set in the configs (check). I was drawing in the correct layer, but just to be sure I drew a square in all four layers *and* set the config to all layers (check). But it's my only script, so I must be doing something wrong. I created a new game, and added just the Collision Detection script, and poof it instantly worked as expected. So, I figure, I must have initially done something to set it up wrong somehow. So go back to my original game, and delete the script so I can re-add it. It still fails to work. I noted, however, that upon re-adding the script, despite everything else being disabled, I still got an error saying a conflict was present. So, since it's all easily recoverable, I delete all my scripts and re-add just Collision Detection. It still won't work. At this point I'm entirely baffled. So, I try adding token-mod (which I suspected to be the culprit of the conflict) to my alternate game, and sure enough, I get the conflict warning message. But the Collision Detection still appears to be working. So I create a third game, and I add all my scripts from my original game, in the order (approximate order since they were all now deleted) that I had them originally. Finally, I add Collision Detection, and test it out, and it's still working normally. I am now scratching my head, as I don't want to attempt to attempt to re-create all the specific scenarios that lead to the state that my original game is currently in, but I'm left with the impression that I'm doing something entirely wrong (and I only do it wrong when adding Collision Detection to my world), or one of my scripts has left it's accursed mark in my world preventing Collision Detection from doing it's thing. I don't actually expect anyone to read that wall of bewilderment (the rant was mostly for my sanity and if I could spoiler it I would), but if you do, I'm open to suggestions as I'm very much a greenie when it comes to any sort of API. But, the question that I feel is most likely to have answers is whether or not TokenMod and Collision Detection are actually know to interfere. Then, if they are, I can know to avoid the combination. And if they aren't, I know I can proceed without concern in re-creating this world with working scripts. Thank you in advance!