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Session 8 (12/1) - Get rid of Spider

Experience # Encounter Qty XP/ea XP Total 1 Ghouls 7 200 1400 2 Bugbears 5 200 1000 3 Bugbears 3 200 600 Doppleganger 1 700 700 4 Nezznar The Black Spider 1 450 450 Giant Spider 4 200 800 Party Total 4950 Player XP Each: 990 Treasure Item Value (gp) 15 cp 0.15 203 ep 101.5 15 pp 150 130 gp 130 potion of vitality (960) wand of magic missiles (8000) 2 platinum rings (75gp ea) 150 potion of healing 50 spider staff (11000) 9 small gemstones (10 gp/ea) 90 electrum dwarven ale mug 100 boots of striding and springing (5000) Total*: 771.65 * Items in parentheses not counted towards total Player Share: 154 gp 33 c Magic Items: Boots of Striding and Springing:&nbsp; <a href="https://roll20.net/compendium/dnd5e/Boots%20of%20S" rel="nofollow">https://roll20.net/compendium/dnd5e/Boots%20of%20S</a>... Wand of Magic Missiles: <a href="https://roll20.net/compendium/dnd5e/Wand%20of%20M" rel="nofollow">https://roll20.net/compendium/dnd5e/Wand%20of%20M</a>...
1480695971
Goat Games
Marketplace Creator
such a polished list, nice job
yea he does an amazing job on these.
1480700862
Goat Games
Marketplace Creator
You deserve a gift, here, take it.
Roll20 uses the Redactor editor, which I have some experience in supporting at my previous job, but for some reason it's all kinds of buggy here, so tables aren't all that fun to do in it. &nbsp;But I think it's the clearest way of putting it up, so I slog through it ;) &nbsp;For some reason it chopped off my magic items list though. &nbsp;I had put in descriptions for the spider staff and the potion of vitality... Potion of Vitality Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Spider Staff Here's the full portrait of Nezznar I couldn't find last night, including the staff:&nbsp; <a href="https://db4sgowjqfwig.cloudfront.net/campaigns/986" rel="nofollow">https://db4sgowjqfwig.cloudfront.net/campaigns/986</a>... This 6-pound black adamantine staff has a large carved spider at its head. The staff can be wielded as a quarterstaff (1d6). It is considered magical when determining if it can hit a creature. It deals 1d6 poison damage on a hit when used to make a weapon attack. You must be attuned to the staff to gain its benefits and use its spells. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required. The staff regains 1d6+4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.