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Ealry Draft of a 1e/2e sheet.

1480771219

Edited 1480798626
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
<a href="https://app.roll20.net/join/1835890/xESnHQ" rel="nofollow">https://app.roll20.net/join/1835890/xESnHQ</a> The goal is to have a 1e/2e sheet that auto populates as much as practical. What's working as of now: Abilities tables populate based on 1e PHB and LNL... 2e based on PHB. You can toggle between editions without "breaking" the character data. Stats have two values: Current (on top) which are validate and drive the table... so when you are wearing your&nbsp;gauntlets of ogre power. Normal (on bottom) which are not validate (for those UA&nbsp;cavaliers) and you know what to roll things back to (like when you lose your&nbsp;gauntlets of ogre power.) There is a min-view that just shows "current values" to save screen space. There will be an NPC sheet. And if you have API a GM log (which will show summary of all PCs) and an API interface control panel (maybe.) Need to work on abilities section still: WIS bouns spells INT and WIS immunities Button rolls and templates. Take a look if you like... very rough draft... feedback or eagle eyes that spot errors with tables that drive data are of value.
1480798928
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Some basic templates in there... and working (but very ugly.) Really after the sheetworker part at the moment... need enough HTML and CSS to get that all fucntional. Feel free to edit the character. .. most of the "abilities" tables seem to be working in the back ground... Need to get the "immunities" and bonus spells done... then I will be over this part. Saving Throws and 1e combat tables are the next big items... thief stuff and multi-class stuff... could be tricky but the rest should be rather straight forward.
1481461657
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
I backed most of the CSS for now.... sheet is extremely "ugly" right now... but just too much CSS clutter was going on for dev. Added a class section that can handle any class.... plan to retain HP per level so easier to track level "drains" and "restoration." Working on saving throws.... have to array all the tables and it will take a bit of coding to handle multi-class. Goal is as few table look ups as possible between editions or at character creation and leveling.
1481479199
Gold
Forum Champion
Excellent, Stephen. I've made this a Sticky Thread on the 2E Tavern. Send Private Message to&nbsp; Stephen S. if you have feedback. Join Stephen's game link from the top of 1st post to look at the Character Sheet work-in-progress and help beta test.