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Add random sort order to Turn Tracker

1383143923

Edited 1383145665
Spyke
KS Backer
It would be good to have an additional sort order for the Turn Tracker that simply shuffles the entries to a random order. This would be a very quick way of setting initiative and could be used for other purposes (I was reading through Hillfolk where the GM sorts the players randomly at the start of each turn of character creation).
If you can set the way this works and add in modifiers I'd love to have it.
1383145960

Edited 1383146092
Spyke
KS Backer
Other uses: when it's suddenly important to know a marching order that wasn't set when an explosion or spell randomly affects the party and it's not clear what the order is to resolve a race or competition quickly that's not necessary to play out in-game Of course you can also resolve these by getting everyone to roll dice, and often that will be the fun way to do it, but at other times you don't want to break the narrative while everyone figures out what to roll, and simply sorting the turn tracker would be ideal.
If you are not using the card deck you could deal cards to the initiative order and sort by suit, that would be close enough to random for you for now.
@ cursingbulldog. True, but I tried that out before making this suggestion, along with setting up a custom deck that would hold a card for each player and dealing to the turn tracker. Both methods were fiddly and involved more steps than simply hitting Sort in the Turn Order settings. The key thing is having a method for sorting the players (or whatever else you want to put on the Tracker) pretty much instantly without having to think about it. For that reason, although I can see where Nick's going with his idea of having the sort react to modifiers (so you could, for example, instantly get a D&D 3.5 initiative order) I think that's a different suggestion. It would complicate things as you'd need to set additional parameters. Again, I'm sure I could whip up something using the API, but I think this would be really useful addition to the interface itself.
Spyke said: Again, I'm sure I could whip up something using the API, but I think this would be really useful addition to the interface itself. +1 to your suggestion. It would also help for games that use terminology like "player to the right of the GM" without needing to figure out which player is currently to my West. Anyone in California? No? Hawaii?
Dave D. said: ... without needing to figure out which player is currently to my West. Anyone in California? No? Hawaii? LOL