This will be based off of the Wheel of Time series, you are an Asha'man fulfilling missions and quests in return for knowledge and dark power. Your base of operations is The Dark Tower or 'Black Tower'. There are two different factions you may join at the start of the game which will give certain advantages over the other players. Faction 1: M'Hael's (Mazrim Taim's) Disciples. and Faction 2: Rand's Loyalists. There is a political struggle within the tower between The Dragon Reborn (Rand) and Mazrim Taim. Although not outright hostile toward Rand when he resides in The Black Tower, when Rand is gone Mazrim assumes full control and does as he wishes. Players choosing one faction over the other will gain certain advantages and disadvantages when it comes to conversing with NPC's and quests. This will be as close as possible to the Wheel of Time lore. We Will Be Talking Via "Google Hangouts." I want it to be simple and easy for new players to understand. I'll be using standard Hit Point systems, Action Points and a Willpower attribute which encompasses most things such as: You walk into a room and you want to see if there are hidden traps forged from the One Power. (Let's say it's a level 2 Fire ward which deals 1d6 damage.) You'll make a Willpower check, you roll a 1d6 + Half of your Willpower and get a 19. You needed a 9 or higher to beat the trap so you discover it. Or in another instance where you're let's say, battling a forsaken. You might have to perform a Willpower check to see if you can out channel him. You roll a 1d6 + Half your willpower and get a measly 11, the Forsaken weaves Baelfire at you and obliterates your very existence from the pattern. Tell me if you're interested or have any ideas. I would greatly appreciate any help!