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Question about Voice and Video chat - are they predominant?

I can't view any campaigns to get an idea of what Roll20 campaigns are like. Do they all/predominantly use voice/video? Are there any all-text games? All I can see are the help documentation pages, which seem to suggest it's mainly voice/video. If so, I won't want to play here, as I've done that before and it was alienating and not fun. It absolutely kills all my enjoyment of a game, so please let me know. Thank you.
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Gauss
Forum Champion
People's use of voice and video is entirely dependent upon the group. Nobody is forced to use them. The great part is that voice and video are not forced upon people by the system. It is a personal choice. As to the numbers using voice/video that is really not possible to know. What I do know is that there are groups that use text only or mixed text/voice or voice only, or voice/video. I have GM'd a group where I was the only one doing voice. Everyone else typed. I also play in or GM two other groups where we only use voice (via skype). I hope this answers your question. - Gauss
Text only here, for similar reasons. The site handles it adequately. While Roll20 isn't the girthy simian yet, it is packin' on the pounds day by day. I'd stick with it OP.
Totally campaign dependent. Two I'm in right now: one uses voice/chat almost exclusively, with only emotes going into text; other uses only text, with a separate skype text for OOC discussion/commentary. It's the GMs call
In my games, we just use Skype for Voice and Roll20 for chat, dice rolls, maps, and tokens.
People's use of voice and video is entirely dependent upon the group. Nobody is forced to use them. The great part is that voice and video are not forced upon people by the system. It is a personal choice. Thanks for answering my question, I'll try placing a LFG ad, but I have to say it sounds like a longshot. In reply to the quoted part above, I'm just going to say that such thinking is really unfortunate. Unrestricted freedom is rarely a 'great thing.' Consider for example if players started out using text only and then a player who used voice joined the group, or one of the original players started using voice all of a sudden. The game would be ruined unnecessarily just because of that 'freedom.' Then consider the alternative of restricting all of that 'personal choice' by having two hard categories, one for text only or where only the GM can use audio, and one category for the VOIPers. No one's freedom is actually impacted, but no one's game can be ruined either. Personal choice is just another way of saying 'not our problem.' And if I'm a small enough minority, you're probably right. I'm not so sure I am, though.
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Gauss
Forum Champion
A player cannot use voice 'all of the sudden'. You must agree to it. All you have to do is turn it off (under the settings tab) and not use the system. - Gauss
Not to mention, video and audio are separate. Aren't these games, to greater or lesser degree, one choice after another? Perhaps I'm being sharp as cool whip here but, it almost sounds like you'd consider a video game more (liberating?) because no one can work out of script? Not a criticism either. Like "Moscow on the Hudson". There is a difference, and in the current general climate any confusion is understandable, between 'liberty' and 'license'. What is the harm though, in putting a toe in the water? Out.
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Pat S.
Forum Champion
Sheet Author
I use voice just for OOC comments and such while the actual game is in text. This helps keep the game log easier to read. None in my group wants to use video including me. I'm also pretty strict on any metagaming in ooc also. It takes a little work to adjust to it but after you try it a couple times it becomes fun for it feels like you sitting around the table with friends just having fun while playing the game.