I prefer the layout of the first style of GURPS character sheet, however having used it as a player and now as a GM there are a few bugs or features that could make it better. I wanted to post in case someone with the time, know-how, and desire wants to fix them. The 'Point Summary' on the 'General' tab sums up points spent on attributes. It does not sum up points spent on traits and skills. This should be simple math? Add up all the advantages, disadvantages, and racial traits and put the total in the appropriate box. Repeat for skills. Only thing I can think of is maybe the different tabs can't talk to one another? Reason: the first thing any player comments on when showing them this character sheet is how it doesn't add up the skills / traits. Some have refused to use it at all because of this. The workaround is to add them all up yourself and put the resulting number in the box on the General tab. It's easy to miss a skill here or there if you have a lot of them. On the 'Combat' tab, under 'Ranged Attacks', several of the entries are set to accept integer numbers only. They pop up with an error if you put a decimal (but you can ignore it) and won't accept text at all. This doesn't work for all GURPS ranged weapons. Take Shotguns as an example, whose 'Rate of Fire' (RoF) might be 3x9. You can't put 27 because the 3 and the 9 are important individually in different situations. Recoil is another one, designated for example as '1/5'. The 1 and the 5 are each important in different situations and the box won't allow a /. Reason: while able to be worked around (I'm using a . to replace x and /) it would be more GURPS compliant if these boxes accepted text. As far as I can tell these numbers are for reference only and not used in any math. If they were being used in math (maybe for API users or advanced macros outside the sheet) you may have to have 2-4 entries just to represent one shotgun. On the 'Wealth' tab the 'On' tick box doesn't toggle. It appears that the intent is you can designate what you're carrying and only the ticked items will be added to the tally at the bottom. However, since you can't toggle the box this feature is broken. Reason: bug fix On the 'Skills' tab there is a button at the far right that you can click to roll that skill. This should be moved to the left where it is easier to click. I've had several players roll the wrong skill because they lose track of which row is which skill by the time they get to the right. Reason: convenience