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[PF] Pathfinder (advanced) Sheet - Considerable Lag on adding effects

Hi, Through out our campaign, we've noticed some severe problems with the pathfinder sheet. It appears to be extremely slow to update values when new data is input. For instance, I added a -1 to Dexterity Attribute damage to a character, after the character became diseased with Ghoul Fever, suffering 1d3 Dexterity damage. The Dexterity took over 5 minutes before it calculated. Hitting the "recalculate" button didn't seem to fix the issue , neither did refreshing the page. Further more, we've attempted to make use of the "buffs & Conditions", but these too update far too slowly for this to be doable. There's no point in using any advanced functions at all if the sheet takes several minutes to update, this merely becomes more confusing than helpful. What could be causing this issue? Because I almost refuse to believe that it is a common issue, given that people use this sheet happily and I don't see multiple users raging over this.
My PF games are having the same issue with the character sheet: slow updates, buffs short circuiting the internal math after they have been toggled off, some ability score mods not applying to relevant skills (no DEX mod being added to any DEX skills, for example), HP insanity.  We have just been grumbling about it hoping it will resolve soon.  But you're not alone on this one.
I once tampered with making complex APIs for a pathfinder game. This was almost 2 years ago and Roll20 was no where near as advanced - nor did it have implemented sheets at the time. I remember when I did that, that the game itself also slowed down considerably. I'm starting to suspect that the pathfinder sheet is simply too heavy on the calculations for roll20 to keep up. I don't really know what I'm talking about though, so it's simply a guess.
1481330994
vÍnce
Pro
Sheet Author
The PF sheet is one of the largest sheets on roll20.  Nearly all calculations are done within sheet workers(js), which in theory is "supposed" to increase performance.  Some things adversely affect the performance of the sheet.  Older, under-powered systems and or including 40+ spells will cause the sheet to lag as you describe.  The sheet should not take 5 minutes to run a calculation.  There may be something wrong outside of the sheet.  Browser or extension update for example.  Recently a browser extension called LastPass caused the PF sheet as well as other's to fail as you describe.  You might post a console log and details of your setup to help find a solution.
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Edited 1481331375
chris b.
Pro
Sheet Author
API Scripter
I have never seen or heard of this, it takes a few seconds to update everything, but minutes is an anomaly.  I do experience a lot of slowdown on all parts of Roll20 when I'm GMing, when I have a lot of maps and tokens and characters, and usually when I GM i have to refresh the browser about once an hour which speeds everything up again. But as a player this is not a problem for me or my players. The thing is, the old sheet seemed faster for players, but was slower for GMs.  there are optimizations we're looking at, like skills can really be quickened up. If you could import any character sheets experiencing this problem to the Beta campaign we could look at them. Also what OS and browser (including version #) you're using would help.  (also if you know the chip and amount of Ram, i might have to spring for one of those services that replicates machines in the cloud to test with) thanks
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Nice to hear from two familiar faces again so soon.. Your replies do raise a few questions from my side; chris b. said: If you could import any character sheets experiencing this problem to the Beta campaign we could look at them. I am unsure what you mean by this. What is "the beta campaign"? I might need a link or something. I'll gladly boot you a few sheets following that. Regarding browsers, OS and PCs; With 5 players in the campaign, it would take me considerable time to collect all of this information, but it just so happens that I've already collected most of it for a previous bug-hunt. I know one of my players is too careful about his privacy to let me post his specs here, so this is for 4/5 players, and that will just have to do I suppose. For what it's worth, the last player didn't seem to remark on any issues (but then again, he is currently playing a level 2 wizard, so it's limited how many sheet functions he actually had to use..) All users are using Firefox of the latest version with very few add-ons. These add-ons are e-pub reader and adblocker plus. All my users use windows 10, except one who uses windows 7. All of my players have at least 4gb of ram, but most players have more... Chipsets will take me some time to collect. I have the i7-i4790k One player has the i5-3337u Regarding the console log... You're extremely lucky! One player still had the browser open with the same active roll20 session and everything. And that player experienced the issue! So I'm posting a link to a paste-bin with the log here .  I hope it was the right log, if not let me know and I still have the session running. I doubt I can still acquire other logs, but perhaps I can generate new ones from attempting to recreate the issue. It does seem to be frequent in our campaign. _________________________________________________________________________________________________ The player whom the log is from is using windows 10, has 6 GB of Ram (I believe she has the lowest amount of system ram among my players), runs the latest version of mozilla firefox with only a single extension which is adblock plus. Her chipset is i5-3337u.
1481359163
vÍnce
Pro
Sheet Author
Test out the latest beta version(warning: always a work in progress) of the sheet on our Pathfinder Beta Campaign:&nbsp; <a href="https://app.roll20.net/join/801350/kEQ72w" rel="nofollow">https://app.roll20.net/join/801350/kEQ72w</a> You can import a character as well to see how a given character will work with a newer version of the sheet and/or enable us the opportunity to isolate and fix any bugs that one character may have.
1481388050
vÍnce
Pro
Sheet Author
I'm also curious if you experience the same problems using Chrome. &nbsp;Just for testing purposes...
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chris b.
Pro
Sheet Author
API Scripter
thanks I was just asking because i have an i5 with 8G ram and not seeing this, and was wondering if my system is more powerful. you don't need to collect more on that front.
Vince said: I'm also curious if you experience the same problems using Chrome. &nbsp;Just for testing purposes... I happen to have chrome installed, and just tried giving it a spin on my campaign. It's not super easy to recreate the issue without actually playing, but as far as I can tell it seems to persist to a moderate degree. Obviously the issue isn't constant! But we're often experiencing that the sheet calculations slow down to an abysmal rate. I didn't manage to fully recreate the issue on Chrome, but I'll admit that it was probably mostly for a lack of trying. I simply don't use chrome when we actually play so it's unlikely that I'll get around to testing this. I'll try to keep it in mind during our next session. chris b. said: thanks I was just asking because i have an i5 with 8G ram and not seeing this, and was wondering if my system is more powerful. you don't need to collect more on that front. Certainly! I doubt that it is the case though. We have some fairly powerful systems all around in our group. Admittedly the laptop I sent you data from is not the most powerful device, but it is also the weakest link of the group and far from the player who experienced the most issues. I have to say, I almost doubt that it could be an issue on a personal front, because the issues were not perspective sensitive. Meaning, if Player A encountered the problem, the problem would be visible across the board. Any attempts to course-correct (say GM intervenes and attempts to correct stats on sheet too) were also subject to the problems. I almost have to say that it HAS to be a server issue. I'm also extremely willing to entertain the idea that it might have been something temporary? At least up until the post that&nbsp; Prof. Terminus wrote. Professor Terminus said: My PF games are having the same issue with the character sheet: slow updates, buffs short circuiting the internal math after they have been toggled off, some ability score mods not applying to relevant skills (no DEX mod being added to any DEX skills, for example), HP insanity. &nbsp;We have just been grumbling about it hoping it will resolve soon. &nbsp;But you're not alone on this one. We're pretty much experiencing the same issues as him, through out our campaign. Stats refuse to update their modifiers, HP does just NOT calculate at all, until SUDDENLY it does (so we've started writing manual HP equations instead), like MUCH later. The problems became seriously apparent when we started using the Buffs and Conditions system, which seemed brilliant to begin with, but turned out to be a detriment to our session. It was suddenly impossible to tell what buffs were added and which were not, because the sheet just didn't update. Vince said: Test out the latest beta version(warning: always a work in progress) of the sheet on our Pathfinder Beta Campaign:&nbsp; <a href="https://app.roll20.net/join/801350/kEQ72w" rel="nofollow">https://app.roll20.net/join/801350/kEQ72w</a> You can import a character as well to see how a given character will work with a newer version of the sheet and/or enable us the opportunity to isolate and fix any bugs that one character may have. I'll get around to exporting a few characters to your campaign ________________ Out of curiosity, Professor Terminus; Have you ever used any other sheets with the campaign that you're having issues with? I almost refuse to think that there is a connection, but at one point I did (very briefly) switch the campaign to the "Simple Pathfinder" sheet, and I have been wondering if maybe there are some abilities that were duplicated for that reason. having looked through the lists, it doesn't seem to be the case. I cannot find any abilities that aren't supposed to be there.