
I'll be using my own system, which is an unholy Frankenstein of: Fudge, D&D, D20, Rifts, & the Fallout systems. More information can be found on the game page, feel free to ask questions here or there: <a href="https://app.roll20.net/lfg/listing/60909/infected-" rel="nofollow">https://app.roll20.net/lfg/listing/60909/infected-</a>... Games will most likely take place on Wednesday (in the near future), though this may change depending on work/collage in a few months from now. So, here's the concept: I've always wanted to run a roleplay in the beginning of an outbreak, so the roleplay will either take place the day of or sometime within' the first week depending on what you the players decide. Their are two types of zombies in this roleplay: The proper (classical) undead. Bite spreads infection, movies slowly, and can only die to a headshot. Next will be the infected style undead. These can run fast but can also be killed like a regular human (i.e. bleed to death). Effectively, they aren't really zombies but humans who have be taken over by the virus before it turns them. In this roleplay, the virus mutates so that way it can take over a host before the host dies. It allows the virus to spread faster since it doesn't have to deal with a rotting corpse of a host & can force the host into more reckless situations which will break about their death and rising as an undead. Infected types zombies can feel pain, though it's heavily suppressed by adrenaline in they infected state. They can even, theoretically, be scared off though this rare outside the use of fire or heavy firepower.