I just recently got access to dynamic lighting, and I'm still learning how to use it - but I can't figure out how to implement one of the ideas I want. In my campaign, the party is going through a labyrinth full of ghosts. These ghosts are invisible, but they emit light. Is there a way to have the ghost token's light go through the walls of the labyrinth? I.E. <=={Light}==(Ghost)==[Wall]={Light}=> (Player) Keep in mind I'll be moving the ghost tokens around to haunt the party, and bringing them into vision to attack.