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Light through the walls?

1481934371

Edited 1481934406
I just recently got access to dynamic lighting, and I'm still learning how to use it - but I can't figure out how to implement one of the ideas I want. In my campaign, the party is going through a labyrinth full of ghosts. These ghosts are invisible, but they emit light. Is there a way to have the ghost token's light go through the walls of the labyrinth? I.E. <=={Light}==(Ghost)==[Wall]={Light}=> (Player) Keep in mind I'll be moving the ghost tokens around to haunt the party, and bringing them into vision to attack.
1481939054
Scott C.
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Sheet Author
API Scripter
Compendium Curator
You can't have DL walls be selective in their blocking of light/vision. What I would suggest doing is make the token for the ghosts a  rollable table token . Make one option for the rollable table token a totally transparent png, make the other your ghost image. Give the token an aura of 0 ft radius, this will allow you as GM to see the transparent token, but as long as the aura isn't player viewable, the players won't know anything. Then set the token to emit the light you want. Now you can move the ghosts around on the token layer and all your players will see is the light they emit. When/if the players become able to see the ghosts you can switch each token over to the ghost image instead of the transparent token.
I guess I'll just work around not having light visible through the walls. But this method works beautifully. Thank you! I was unaware auras could be GM exclusive. How do you set the aura to be not be player viewable?
1481985005

Edited 1481985053
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
On the advanced tab of the token (where you would set light emission and vision) you can set the name plate, each aura, and each bar to be player visible and/or player editable.
Ah, got it now. Thanks again.
1482016121
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Happy rolling