Raxmo said: allright, well, the statement that I'd like to know how to govern how big an input field is still a thing.... I really have noooo idea how to do that outside of saying either text or number for size You use CSS. For example: <!-- HTML --> <input type="text" class="sheet-example-sm"> <input type="text" class="sheet-example-md"> <input type="text" class="sheet-example-lg"> /* CSS */ .sheet-example-sm { width: 2em; /* 1em is approximately the same width as the letter M in the current font */ } .sheet-example-md { width: 4em; } .sheet-example-lg { width: 8em; } There are lots of tutorials on how to use CSS all over the internet. The one thing you must keep in mind for Roll20 character sheets, though, is that all class names that appear in your HTML (with the exception of the class field used to name a repeating section) gets prefixed with "sheet-" if it's not already there. You don't have to include the prefix in your HTML, but you must include it in your CSS. Also, don't ever use an id attribute in your HTML, because the HTML for all characters in a campaign is on the same page, and ids are supposed to be unique per page. If you include an id in your HTML, as soon as there are two characters in the campaign, the behavior of things referencing the id is not defined. The upshot of this is that you can't leverage the <label> element's for attribute (although you can still wrap form elements inside a label element), and you can't use CSS's #id selector (which has the best performance).