
Edit: I've updated the LightCrumb script on Gist (sorry it's not 1-click install yet). <a href="https://gist.github.com/plexsoup/64852540504101b52" rel="nofollow">https://gist.github.com/plexsoup/64852540504101b52</a>... (For newcomers, it's a script to leave a trail of torches behind characters, with control set to "all players". That way, they can see where they've been, even when dynamic light is turned on. No more sea of blackness. Video here ) It now accepts these macros: !LightCrumb (show help) !LightCrumb-status (show who's registered to leave an automatic light trail) !LightCrumb-register @{selected|token_id} (register a new token as a trail mapper) !LightCrumb @{selected|token_id} (drop a new lightcrumb) !LightCrumb-clear (remove all the lightcrumbs and clear the register so no one's authorized to leave automatic trails) Still To Do: Accept distance parameters for the automatic trails. Accept an option to limit trails to a certain number.. reuse the oldest ones. Implement better error checking on inputs. (Right now the script could break if the commands aren't exactly right.) Do some testing to check edge cases and errors. fix the problem where gm isn't always on player page add option to use dim light for torches, or a smaller radius offload math functions to VectorMath and PathMath implement light-occlusion detection (to detect dynamic light walls between current location and the last known lightcrumb) fix the help text. it's showing divs and not showing curly braces Implement 1 click installation. update !LightCrumb-register to drop a lightcrumb token right away add an option to use invisible tokens instead of dropped-torch tokens add more gui buttons, for when a token is already selected instead of target-clicking. consider an option to have the trails only visible to the player who dropped them. Then everyone would have to drop their own trails. Solves the split-party problem. would it be cool if there was an option to have them burn out over time?