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Custom Dice tables for Warhammer 40k, How do I go about doing this?

Hey all!  So Dark Heresy has some very interesting Dice roll ideas,  unfortunately there are a lot of them.  To make rolling the dice less complicated,  I want to condense as much of this rolling monster into a single button roll, as much as I can.   But I have no idea where to start.  So ill just show you what i want to do, and then hopefully someone can point me in the right direction?  :) So  when you hit the button I want it to show the following: Show base stat needed to hit with. Show what the roll is Show how many levels of success have happened. Flip the number that hit, to indicate what body part the shot hit.   (10 becomes a 1, a 1 is a head shot) It then rolls the damage, if the damage maxes out, (DH's crits are based on max damage output not max hit), Show what critical effect takes place.   (for that delayed theatrical effect I may have this be a separate button) So basically  The character rolls a 1d100    If it rolls under the targeted stat based on the character sheet (like DnD 5e)  in this case it would be 55. The table would then show you if you hit, and for every 10th interger  away from the base state he gains 1 level of success ( in this case he rolled a 13,), so he has 4 levels of success.   Then flip the number the dice rolled for the hit.  So a 13 becomes a 31 (which is w/e body part)   the roll would say "HeadShot"  or  "Leg Hit"  etc. Yea... its a monster all right.   Thanks for reading! hope someone can help.  0.o  
Hey man, it's already been done and if you can wait until this evening GMT I'll send you what you need.
Ok I'm home, everything you're asking for is standardised in custom sheets for DH2e and Only War. The only thing which is an enormous PITA is automatically reversing the 13 and 31, to do that I believe you'd need a sheet worker which would have a list of 100 numbers and the value which is presented when they roll.  considering there's a skill that actually lets you choose between them I would leave that for the players and GM to look up as the character sheet already includes the location rolls! Send me a PM when you're ready and I'll provide you with a github link for the API agnostic versions of these sheets so you can use them in a custom game.
Whoops also I haven't included a response to the critical table because this is something that you need to provide a separate macro for which is quite easy. You create an Ability Command Button ( <a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a>) and include either image or text details of each critical damage effect. Alternatively and a lot more complex you can create a nested macro for this same effect. &nbsp;This will then provide a popup to all the players and the GM detailing the damage effect. PERSONALLY I would not do this as the GM is responsible for immersing the players in the effect so I would always prefer to read it out to them for fluff and style reasons.&nbsp; For this reason I have a player handbook including all critical effects so when I want to find a critical effect I just click damage type and then click location. Last one is regarding the damage roll, that's a project I'm working on for Only War but I personally like keeping damage and hits agnostic of one another. Merging them into one button means you get to see annoying stuff like the damage before seeing if they dodge. &nbsp;Many GMs want to give you the option to dodge before you know how much damage it will do! Other issues arise from more complicated roll types (such as accurate long las) which have variable damage settings and variable rolls depending on how good a roll you make to hit. Come back to me when you can and I'll show you what's done so far, hopefully that will be something you're happy with.
1483470323
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Michael R. said: Send me a PM when you're ready and I'll provide you with a github link for the API agnostic versions of these sheets so you can use them in a custom game. Custom sheets are a feature of Pro level accounts. The only sheet a plus or free subscriber can use are the ones available from the drop-down menu in the campaign settings page.
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Brian T. said: Show base stat needed to hit with. Show what the roll is Show how many levels of success have happened. Flip the number that hit, to indicate what body part the shot hit. &nbsp; (10 becomes a 1, a 1 is a head shot) Without access to Pro-level features (e.g. the API), all of this could be done... ...after some set up (creating a Rollable Table for each hit location), ...in two steps (using one macro to roll and a second macro to handle the calculations). If you're interested, start by creating one Rollable Table for each hit location/body part ( textual outcome ). Name your Rollable Tables something like hitloc-1, hitloc-2, hitloc-3, etc. and give each one Table Item; the hit location. (Let me know the name of your Rollable Tables.)
Thanks a huge bunch guys! &nbsp; &nbsp;really gives me a place to start. &nbsp;and I'm really more of a, "forget the sardine, just teach me how to fish", kind of guy so this is a great deal of usefull information. &nbsp; &nbsp; However - though I may need help on the rollable table &nbsp;tutorial. &nbsp;it doesn't tell me how to make crazy macros, and the macro page is missing?????
1483568365
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Looks like there was a random ) in there. Here's the proper one:<a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a>