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[PF] Pathfinder Two Weapon Fighting

I found this thread:&nbsp; <a href="https://app.roll20.net/forum/post/4088827/pathfind" rel="nofollow">https://app.roll20.net/forum/post/4088827/pathfind</a>... which partially answered my question.&nbsp; I have a PC with a Primary attack and a secondary attack (bite while raging).&nbsp; I have created a separate attack for both with the appropriate adjustments (i.e. -5 for secondary) like this thread stated.&nbsp; Is there a way for me to combine them together as one attack or do I need to roll both when the PC does the Full attack?
1483926486
vÍnce
Pro
Sheet Author
I don't think you'll get around having to create an attack for each different type of weapon. &nbsp;If you just want to make one click-vs two, you can make a macro that just includes both button roll names... ie /em foo is using TWF %{foo|repeating_weapon_-H9UJl0VsjtYtz17iEq7_attack-roll} %{foo|repeating_weapon_-K9ArKYlxJl0Vsjt-eHR_attack-roll} Obviously you will still see two different attacks in chat. In the beta v1 of the sheet we now of a way to group attacks for the command button menus. &nbsp;TWF additions/changes is something on the todo list for the sheet. &nbsp;Ultimately, what would you like/expect to see for TWF using multiple weapons Cary?
1483929173
Tetsuo
Forum Champion
You could always write a custom macro to handle the roll. Which would also simplify it to one attack in chat. Post the numbers and I could give you a hand.&nbsp;
1483929627
Tetsuo
Forum Champion
Also, Vince to answer your question, I imagine the iterative attacks section having a check to see if the next attack is same weapon or off hand, if offhand, you add in the relevant info.&nbsp;
&nbsp;I would like to see something easier for those of us who do not program to use.&nbsp; Something like what Franky just said. The basic attack in the character sheet is good but once you get into stuff it is not specifically set up to handle ....whooosh goes my understanding.&nbsp; I can script kiddie stuff but have little real understanding.&nbsp; I tried setting up macro to pull from both attacks I set up but it failed.&nbsp; Franky: What #s exactly do you need?&nbsp; The ids for the two attack macros on my sheet are:&nbsp; Primary&nbsp; -kzlur7lrwvlebxu4kta and Secondary -kzzgx5tvacpofetwzng&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Is that the info you were asking?
1483931144

Edited 1483932808
Tetsuo
Forum Champion
I need weapon enhancement bonuses, misc bonuses to hit and damage, damage dice, and any penalties to hit and damage, and crit range&nbsp;
1483975630

Edited 1483975653
chris b.
Pro
Sheet Author
API Scripter
It's on our list, as well as creating a whole full attack (with even more different attacks like claw,claw,bite,wing buffet, grab, swallow whole, digest, etc) that GMs can launch with one button. haven't really figured out a way without massive changes , we don't want to break user sheets so we are constrained. Nor do we want to slow down the sheet with so many options. But this is one of the most request options so.. it will be in sometime this year.&nbsp;
Primary attack:&nbsp; 1d2 using full strength&nbsp; x2 crit&nbsp;&nbsp; (This is an unarmed attack by a small sized character using Improved Unarmed Attack Feat).&nbsp; He may in the future gain enhancement bonus to unarmed attack but he does not now. Secondary attack: 1d3 using 1/2 strength mod x2 crit with a -5 to hit due to being a "free" attack with a Natural Weapon.&nbsp; (Bite attack from the Barbarian Rage Power Animal Fury) My group is doing a pickup game for when someone cannot make the game.&nbsp; It started on Krynn (Dragonlance) and the entire group are Kender, Gully Dwarves, and Gnomes.&nbsp; We are trapped teleporting through time and realms as a group but sometimes someone is not there.&nbsp; (Who ever is running it that night/not there for some reason). My PC is a Gully Dwarf who likes to bite and chew on stuff...
1484109926

Edited 1484109976
Tetsuo
Forum Champion
Here you go. This will scale with any strength or bab changes as well as active buffs on your char sheet. Make it a token action. &{template:pf_attack}{{name=Full Attack}}{{attack=[[1d20cs20+@{selected|attk-melee}]] }}{{damage=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}}{{crit_confirm=[[1d20+@{selected|attk-melee}]]}}{{crit_damage=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}}{{attack2=[[1d20cs20+@{selected|attk-melee}-5]]}}{{crit_confirm2=[[1d20cs20+@{selected|attk-melee}-5]]}}{{damage2=[[1d3+@{selected|str-mod}+@{selected|DMG-mod}]]}}{{crit_damage2=[[1d3+@{selected|str-mod}+@{selected|DMG-mod}]]}}
Awesome it works wonderfully.&nbsp; Will it auto add extra attacks with higher BAB?
1484197740
Tetsuo
Forum Champion
It will not. All you have to do is take the section like this:&nbsp; {{attack=[[1d20cs20+@{selected|attk-melee}]] }}{{damage=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}}{{crit_confirm=[[1d20+@{selected|attk-melee}]]}}{{crit_damage=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}} add a -5 to the attack and crit confirm sections, and change the labels to attack3, damage3, crit_confirm3, and crit_damage3 like so: {{attack3=[[1d20cs20+@{selected|attk-melee}-5]] }}{{damage3=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}}{{crit_confirm3=[[1d20+@{selected|attk-melee}-5]]}}{{crit_damage3=[[1d2+@{selected|str-mod}+@{selected|DMG-mod}]]}} and add it to the end of the macro. Then do the same for each iterative -10, attack4 etc.&nbsp;