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Talk to self feature blocks chat box

January 08 (8 years ago)
I use talk to self as GM so my players cannot see NPC rolls from a character sheet with the simple macro /talktomyself to switch.  Problem is whenever I enable this feature it blocks part of my chat box hiding some rolls from me.  Is there a way to disable the talking to self notification in the bottom right corner of the chat box or move it away from blocking my rolls?
Thanks
January 08 (8 years ago)
Arthur B
API Scripter
I know that problem, and it is actually annoying as hell, as it exactly covers the roll results in my macros.
As a workaround, I normally type some more content to the chat window (or add some more output to the macro) - as you are on talktomyself, nobody will see it, and it will push your results above the notification. Not perfect, but I can live with that.
January 08 (8 years ago)

Bryan B. said:

Is there a way to disable the talking to self notification in the bottom right corner of the chat box or move it away from blocking my rolls?

I do the latter by customizing the in-game CSS with the help of a third-party browser extension (e.g. Stylish):
@-moz-document url-prefix("https://app.roll20.net/editor/"), url-prefix("https://app.roll20dev.net/editor/") {

  #textchat-notifier {
    background: transparent;
    filter: opacity(0.4);
    right: 175px;
    top: 40px;
  }

}
To use: after installing Stylish for Firefox or Chrome, save the code above as a New Style.
January 13 (8 years ago)
Got around to using your fix Silvyre, works like a charm though I just added hidden to the CSS.  I appreciate the help
January 13 (8 years ago)
Great, just make sure that you don't forget that you're talking to yourself! :)
January 19 (8 years ago)
Not the first time I have seen this issue reported here. I don't see why Roll20 does just move that text somewhere else - or change the background color of the chatwindow when in TalkToMyself mode. All my players and myself all love the /TalkToMyself command, but hate this text. Sure the workaround posted here is a possibility - but why not just change it at the source Roll20?