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Area of effect tool

1484021156
Darren
Pro
Sheet Author
API Scripter
I'd like to see an area of effect tool.  It would most likely be just underneath the measurement tool and include a pop out similar to the drawing tool.  I would include "circle", "cone" and "line".  I'm not sure square would be needed.  You'd set the size and then click or click+drag on the map. Circle would just be a click.  Area of effect would be determined using "size" as a radius. Cone would set the start of the cone from the initial click, and aim the cone by the drag line.  Computed area of effect would be determined by using "size" as the length of the cone, and the end width determined using a preference setting (see below). Line would set the start of the line from the initial click, and aim by the drag line.  Computed area of effect would be determined by using "size" as the thickness of the line (in feet... think lightning bolt of 5' width).  Area of effect would be computed and then "effected" squares would be highlighted.  I'm not sure if the highlight should be only while the mouse is down, or if an object should get created.  Preferences for area effect could be set at the sheet or game level.  I'm aware of two styles for determining if a square is considered in the area of effect.  One is that a square must be at least 50% within the computed area of effect to be considered "effected"; the other is that a square is "effected" if it contains any of the computed area of effect.  The preference settings would be: Area of effect style:  [majority|contains]      (or something more descriptive) Cone style:  [3.5|5e]               (probably more)
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Edited 1484330401
Ada L.
Marketplace Creator
Sheet Author
API Scripter
The Areas of Effect API script (available from the One-Click installer) might help you to get a good visual cue about which tokens and squares are affected by some AoE effect. It allows you to create AoE shapes such as circular bursts, cones, and lines (although the width of the lines scales to their length).  As for having a feature that gives you a Boolean true or false about whether a token is within one of these areas, that would be making a very broad assumption that all tokens reside on the same elevation plane and doesn't account at all for vertical distance. Currently, there is no built-in way to apply elevation to tokens to support this either.
1550175524
[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .