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[PF] Multiplying Damage

Hello all! My character just took Mythic Improved Vital Strike, which multiplies all damage rolled by his hit die, which is four. I can do this manually, but would really like to have it done automatically when damage is rolled. Is it possible to set up a macro to do this? Thanks!
1484526689
Tetsuo
Forum Champion
Sure. If you paste your current macro, I can show you how
@{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible}@{toggle_rounded_flag}{{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro} + @{INT-mod} ]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ (@{damage-dice-num} * (@{crit-multiplier} - 1)) ]]d@{damage-die} + ((@{damage_macro}) * [[@{crit-multiplier} - 1]]) ]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options}{{description=@{notes}}} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}}
1484528571
Tetsuo
Forum Champion
@{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible}@{toggle_rounded_flag}{{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} {{damage=[[ [[@{damage-dice-num}d@{damage-die} + @{damage_macro} + @{INT-mod} ]] * 4]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ [[ (@{damage-dice-num} * (@{crit-multiplier} - 1)) ]]d@{damage-die} + ((@{damage_macro}) * [[@{crit-multiplier} - 1]]) ]] * 4]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options}{{description=@{notes}}} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}}
1484528613
Tetsuo
Forum Champion
I just wrapped the damage and crit damage fields in an extra set of brackets, and multiplied the result by 4
excellent! I'll give that a shot. Thanks so much!