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Help with Failures (B,F)

I recently started running a Pokerole campaign and am attempting to set up macros to make the system easer to manage for newer players. Pokerole uses a success / fail system where in players roll pools of d6 with each roll of 4 and above being a success and every two 1s rolled removing a success. I am using 3d6>4f1 but can't seam to find a way to make it not read each 1 as a removed success. I checked around the Wiki but did not see anything [but might have missed it] is this even possible?
1484569790
The Aaron
Pro
API Scripter
This is not possible outside using an API script (which requires a pro subscription). Now that I've said that Silvyre will likely come by with a clever mathematical way of doing this...  :) Probably your best bet is to roll it as: /r 4d6cs>4cf1sd then count the results manually. 
Ah, manual it is, thanks for the quick response.
1484605181

Edited 1484605348
Silvyre
Forum Champion
You could create a Rollable Table to emulate the dice: Table Item Weight -0.5 1 0 2 1 3 Then, roll using a macro like /r ceil(?{Dice Pool|3}t[table-name]) or [[ ceil(?{Dice Pool|3}t[table-name]) ]] If you're fond of 3D Dice or Roll Highlighting (neither of which is provided by Rollable Tables), you could use a macro like this: /r ceil( ({2,4,4}<[[d6cs>4]]-1)/2 + ({2,4,4}<[[d6cs>4]]-1)/2 + ({2,4,4}<[[d6cs>4]]-1)/2 ) where ({2,4,4}<[[d6cs>4]]-1)/2 is used in place of one d6
Oh, I did not think about using a table, thanks, that helps quite a bit.