Hello everyone, As a
long-time DM whose dream of merely playing in a campaign seems to have
run adrift, I would like to put in my consideration as a DM or GM to a
future campaign of the player's collective choosing. However, due to a
full time job and the fact that I commit myself wholly to running a
campaign to its fullest - including constant roleplaying between games,
visual set up, secret player interactions, and other provisions - I am
asking for modest compensation for me time. We shall see how this
endeavors turns out! I
have been a DM for around 10 years now. I have run campaigns and
one-shots ranging from Lord of the Rings to Star Wars to Superheroes to
Traditional Fantasy and beyond. Among my primary areas of focus are
player interaction, roleplaying, immersion, and story. Combat
always has a reason, and the core of the campaign is the party and the
main characters. Every character's backstory is woven into the campaign,
so they all have an important role to play. There are no "background"
characters in the party. Everyone is a lead. My campaigns aren't
just played once a week during game time. All week long we have
roleplaying and storytelling, continuing the adventure with text until
our next session. This creates a living world that rarely sleeps, and
fun times are always to be had! I
use messaging programs like Slack to keep on top of roleplaying
during the week. In fact, a good 80% of roleplaying tends to be done
during the week between games - leaving the games themselves for running
combat and other more sensitive NPC interactions. There are a few things I expect of players, and they are not grueling tasks by any means: PARTICIPATION:
This is the primary requirement. As mentioned before, roleplaying is
constant and vibrant, interactive and fun. Players will need to keep on
top of responses, and not just show up at game time asking about what
they missed during the week. RELAX: I'm a very laid back,
humorous guy. While I take gaming seriously (and both expect and hope
players to as well) please don't treat the game as some competition.
We're all here to socialize and live out an amazing adventure. Your
characters may die. NPCs may not cooperate. Treasure may not be epic.
None of these are reasons to rage quit and ruin the enjoyment for
others. BACKSTORY: As mentioned above, every character is
important. Every character should have a history, a present task, and a
future goal. A wandering mercenary who glowers in a bar, with no
ambition other than drinking and getting paid, simply won't cut it. I am
more than happy to spend a lot of time developing characters before we
begin, and help out in any way I can to help forge a well-rounded and
very personal character. COMMUNICATION: If you can't show up for
a game, please tell everyone ahead of time. If you have concerns or
issues, please bring them to me privately and in a mature fashion. I'm
happy to help in any way I can. LATE GAMES: Due to work and
family, games will need to be in the late evenings (at least 10 PM EST
// 7 PM PST) and typically last about 4 hours. However, any day of the
week works for me so that remains flexible. By far my favorite RPG system to run is D&D 5th Edition, and the one with which I have the most
experience . However, there are other options to be
considered and everything can be discussed. Below is a list of my top
choices to run, numbered in order of preference: Star Wars (5e Conversion) Star Wars Saga Edition Lord of the Rings (5e Conversion) Traditional Fantasy Campaign [i.e. Tyranny of Dragons, EE, Strahd, etc.] (5e/Pathfinder) Homebrew Fantasy Campaign [i.e. King Arthur, Game of Thrones, etc.] (5e Conversion) Superhero Campaign (Tristat/5e/Pathfinder) Sci-Fi Setting (Tristat/5e Conversion) All 5th Edition conversion materials and references are available on request. ROLL20 DISCLAIMER: This game will require payment for my
time as a Game Master at a rate of $10 per week per player. Be
advised that payment will occur off site via Paypal and cannot be enforced by the Roll20 staff.