Well... if you like that... You should checkout TokenMod. You can do just about everything with it that you can with Torch, torch is just easier. For example, this is the Light-Options macro I have in all my games (Thanks Ziechael for the original version!): !token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no} The formatting is a but ugly ^^^ because it's a roll query, but here's what it looks like: And this is how I setup my PC's tokens: !token-mod {{
--on showname
light_hassight
showplayers_name
showplayers_bar1
showplayers_bar2
showplayers_bar3
showplayers_aura1
showplayers_aura2
--off isdrawing
--set represents|"?{Character Name}"
bar1_link|AC
bar2_link|Speed
bar3_link|HP
light_radius|5
light_dimradius|=-5
}}
A fix for if the token is looking down but I want the bullseye light to come out of the front: !token-mod --on fliph flipv --set rotation|180 How I setup Monsters: !token-mod {{
--on showname light_hassight showname
--off isdrawing
--set
name|"@{selected|character_name} %%NUMBERED%%"
bar1_link|AC
bar3_value|@{selected|HP}
bar3_max|@{selected|HP|max}
light_radius|?{Light|60}
light_dimradius|=?{Dim at|-5}
?{Player Visible?|No,--off|Yes --on} light_otherplayers
}}