There a couple of ways you could handle this... The Basic Info tab, upper right-hand corner is a place where you can change the wild die—it doesn't change it for just a single skill, but all rolls that would use the Wild Die. So, you could change it there, and then the Shooting Roll would be correct when you press the button. That would, of course, mean needing to change it back to a d6 for any other type of roll. Another option would be to create your macro that mirrors the Shooting button and attach that to your Token and or Quick Macro bar. The formula for the Shooting roll would be (if you aren't using the roll template: [[ {1d@{Shooting}![Shooting], 1d10![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue] ]]
If you wanted to use the roll template, then it would be: @{skillrt} @{defsTemplate} {{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=1d10}} {{wild_die=[[1d10! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}
I can also take a look at the character and see if there's a way for me to allow skill Wild Dice to be modified, but that's going to take some time, because I don't have a lot of time to work on the sheet at the moment.