
YAY, it's all sorted out! The Following Reply from Scriptomancer "The Aaron" has the script!
The concept here is to take the range information from a weapon on a character sheet typically input as "<short>/<medium>/<long>" and parse it into an array. The script then applies the designated array index numbers to the aura1_radius and aura2_radius properties of the selected token. The aura colors for different ranges used by the script are also stored in an array, so that when the auras are set they will be automatically given a pre-defined color based on what range the aura is being displayed for. e.g. Short range would always display as Green, Medium as Orange, and Long as Red.
Supports up to 7 uniquely colored range categories! If for some reason you have more than that the auras will default to the highest index from the array which stores the aura colors.
It also plays well with repeating fieldsets!
The concept here is to take the range information from a weapon on a character sheet typically input as "<short>/<medium>/<long>" and parse it into an array. The script then applies the designated array index numbers to the aura1_radius and aura2_radius properties of the selected token. The aura colors for different ranges used by the script are also stored in an array, so that when the auras are set they will be automatically given a pre-defined color based on what range the aura is being displayed for. e.g. Short range would always display as Green, Medium as Orange, and Long as Red.
Supports up to 7 uniquely colored range categories! If for some reason you have more than that the auras will default to the highest index from the array which stores the aura colors.
It also plays well with repeating fieldsets!